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ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
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my email is
my email is [email protected], perhaps the chatting way is better and faster... ;)
if the importer\exporter
if the importer\exporter works, i will be able to attach without ruining the animation, then to use my script to export later for the game, wanna script?? i will send if u want, with the 3d object too, perhaps u can fix my problem on ur pc and then tell me how...
in other way to say it, i
in other way to say it, i wanna remove the skeleton, and save the animation to the body, so how??
if u have any exporter\importer which can help me doing this, plz send as fast as u can, i want the body(object) move hand.leg.foot,....etc without the need of the skeleton, i wanna remove skeleton and keep its animation stuck into the 3d object... thnx
hmm, this is not the
hmm, this is not the problem, i exported 1 part from it, and imported it again and it worked with animations and everything, but only 1 part, i need to export the whole body as 1 animated piece..., and when i import, i want it to be as 1 animated piece, i dont care if the skleton was with it, but i want the pieces of the object to be combined with each other.... do u know the answer? plzzzzzz help me!
What exporter do you use? I
What exporter do you use? I think that you have to check.. if your export supports animation.. and if so, you have to check what kind of animation..
sinok.gr
i wanna add new shapes to a
i wanna add new shapes to a pc game, i did it before, but i didnt have skeletons, so attaching was easy, but since the game is old, players started to decrease, and since i've made some new civilizations with new shapes for the game(praetorians), i wanna add these new shapes to the game it's modding it, come to our website.
www.spqr-team.forum.st
thnx
I suppose that you did't
I suppose that you did't understood the purpose of this script. First of all you use it only with rigid objects. You can't use it with deformable meshes. This script is targeted mostly to game developers who want to increase performance by reducing render calls.
Can you please tell me, what are you trying to do?
Regards,
Nick
sinok.gr
but i have body with
but i have body with skeleton, that will cause a big problem, cuz bones when attaching ruin animation.....Oo, and when attaching , that will ruin the geometry of the 2d map... still confused Oo.... what r trackers??
Let assume that you have
Let assume that you have some cubes with rigid bodies that falling. Add the cubes in the list, set the range you want and press go. for best performance I would advice you yo uncheck the option "redraw viewports".
Regards,
Nick
sinok.gr
how can i use it???
how can i use it???