LH | Auto-Rig

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Date Updated: 
Author Name: 
Ludovic Habas

Automatic quality rig for all lovers of animation on 3ds Max !


Maya already has a wide selection of quality rigs, but 3ds Max doesn't.

So for the animation fans looking for a quality rig for 3ds Max, without any notion of rigging required, LH | Auto-rig, an automated rig, was developed. Powerful, it works with all kinds of characters (biped, quadruped or others), with a UI for animating as well as other animation scripts.

It's simple, no notion of rigging required ! 5 easy steps to create your own rig :

1. Select the different body-parts your want to create and adjustment the number of fingers if necessary.
2. Create the various helpers which will help defining the proportions of the character.
3. Define the type of joint and the number of bones.
4. Preview the rig / copy the helpers from one side to the other / backup the position of the helpers if necessary.
5. Finalize the rig.
+ adding cartoons options if necessary : stretch, curves, scale, snaps.

Ready to be skinned !

This script maybe completed with LH|Auto-Skin, also available on the site !

Version Requirement: 
3ds max 2011-2014
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