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Material Texture Loader

5 votes

The Material Texture Loader allows for instant adavanced PBR material creation.

By loading in textures the script can automatically creating a complete material setup for you. You can live edit the material by changing settings, like texture channel inputs, material slot assignments, advanced mapping and material parameters.

Features

  • Texture channel regonition based on industry standard name filters and customizable names.
  • Create all required maps with correct gamma for each corresponding material channel.
  • Live texture loading and map editing, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Triplanar, Real-world and random rotation mapping, Blur filtering, IOR and Material ID and more.
  • UDIM texture set support (Arnold and Fstrom not yet supported)
  • Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
  • Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
  • Add displacement and UVW Map modifiers and control the displacement height and offset.
  • Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane and Standard texture maps and materials are fully supported.

Get it on Gumroad

Mixamo to Biped Converter

1 vote

This is Maxscript tool for converting Mixamo animation into 3dsmax Biped.
the process is simple enough with only just a few clicks. its also has Batch function to automate processing multiple files.
check the updated version with more features here:
https://www.scriptspot.com/3ds-max/scripts/mixamo-to-biped-converter-v1-05

Instance Materials and Maps by Name and Class

1 vote

Free 3ds Max script for fast clearing a scene from duplicates of materials and maps.
Often after importing a file from DWG, FBX, or other 3D formats, a lot of duplicated materials and maps appear in the scene.

This script will help clean up your scene from such materials and maps.

Multi Exporter

2 votes

 

MaxCutouts

0 votes

MaxCutouts is a script that efficiently automatically adds simple 2D PNG images to your 3dsMax scene. With this script, you can render fast previews and final images with correct shadows with one render without compositing all individual elements later. It can be applied flexibly in Archviz projects while saving much time for 3D Artists.

.: Compatible with 3dsMax 2018 & higher

.: Compatible with V-Ray & Corona Renderer

.: Compatible with System Units: Millimeters, Centimeters, Meters, Inches & Feet

.: Author: Wuan Hyu

HitchHiker - A Dynamic Thumbnail control for 3dsMax

32 votes

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V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.

Current version: 4.0023

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Render
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline) materials/maps
  • Corona Renderer (v9 or higher)
From Corona (materials/maps) to:
  • Standard (Default Scanline) material/maps

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for adjusting and fixing the scene.

Radial Symmetry

9 votes

Radial Symmetry is the first and only 3DS Max modifier which allows you to model radial structures and see the end result.

Working Pivot Placer

0 votes

Simple 3dsMax Script for Placing the Working Pivot on Surface or By 1 , 2 or 3 Points .

"Coordinates Shortcuts.ms" this file Contains 3 Macro Scripts , for Fast Coordinate Switching .

  • Coordinate Center Cycle : Cycling the 3 Types of Coordinate Center .

  • Coordinate System Cycle : Cycling the Coordinate System Between [View/Local/Working Pivot]

  • Coordinate System-Pick : Pick Object to be used as Coordinate System .

Viewport View Selector

1 vote

 

What this script do:

This script allow you to select viewport view using gestures and left/right mouse button.

How to use it:

 Assign shortcut. Press a button an interface will appear.

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