Copy Protecting Maxscripts
Series of 3 tutorials from Stig Atle Steffensen about Copy Protecting Maxscripts - including "Getting hardware lock info", "Making the license file" and "Using the license file".
Snippet from site:
"If you are an individual, or a company that makes maxscripts, and do not want to distribute the source, and make a copyprotection, then this article is for you.
"This article assumes you have the basic knowledge of writing maxscripts, but a fully working sourcode is supplied, which you can dissect and use as you please.
This system uses a license file, and checks if it is correct for the computer it's used on. I will also explain how to get all the info from the computer, make the user fill in names an emails, and then auto-generate a email that they send as an request for a license.
I do use same type of system at National Oilwell Varco for distributing scripts to a large amount of users.
In a later article I'll write about how you can make a "auto update" function in a maxscript. Which enables you to publish script to a server, and then the user's scripts will update when they start 3Dsmax."