# 3ds Max | Tutorials

## 3DS Max - Spline Chamfer Modifier

When you add fillets and chamfers to your 2D shapes, then add modifiers and start modeling, if suddenly you decide to adjust these fillets and chamfers it will be a problem. In this video, we will learn how to keep things parametric by using the Spline Chamfer modifier. This modifier also works on Sub-Object selections as you will see in this video. You will learn all the modifier's parameters.

## Lesson 21-3DS Max-Total Beginners-Multi SubObject Material And Multi UVWMaps

In this tutorial, for total beginners, we will learn how to apply multiple materials to the same object, and starting from minute: 3:47 We will add a texture map for each of those materials, then, we will learn how to apply multiple UVW Maps modifiers to the object and have each one of them control a specific texture from those sub-materials.

## Lesson 21-3DS Max-Total Beginners-Multi SubObject Material And Multi UVWMaps

In this tutorial, for total beginners, we will learn how to apply multiple materials to the same object, and starting from minute: 3:47 We will add a texture map for each of those materials, then, we will learn how to apply multiple UVW Maps modifiers to the object and have each one of them control a specific texture from those sub-materials.

## 3DS Max - Easy Modeling - Parametric Infinity Cube Table

In this tutorial, we will create a parametric infinite cube table and we will see how to keep some of its parameters parametric, meaning that, after making the main geometry, we can go back and change things in it. After extracting the necessary segments from a base chamfered box(used as a path), we will use Loft to make the main shape using a custom rectangle as a profile.

## 3DS Max - Easy Modeling - Simple Chair - Part 2

This is the second part of this simple chair modeling tutorial, where we will finish it by modeling the seat part and the legs.

## 3DS Max Easy Modeling - Simple Chair - Part 1

This is a two-part tutorial on how to model a simple chair. You will learn multiple tools and techniques regarding polygon modeling. In this first part, we will model the upper part.

## Lesson 20 - 3DS Max - Total Beginners - Displace Modifier - Part 2

In this second video related to the Displace modifier, we will see how we can use a Bitmap or a Procedural map to control the strength of the pulling forces coming out from the Gizmo. We will also see how we can add multiple Displace modifiers to create a more complex result. Finally, we will learn how to use a UVW Map (optional) to control the mapping of the texture used by the Displace modifier.