Tagged 'Scripts'

Expand selection to ...

3 votes

There are three macro scripts here.

  • To UVShell - convert your selection to UV Islands;
  • To Planar - expand your selection to planar (faces with difference in normal of 5 degrees angle);
  • To SMGroup - select nearest faces which have at least one similar smoothing group.

Installation:

Render Batch Helper

2 votes

This Script will Speed up the Process of Creating (Batch Renders) and (SceneState) for Specific Camera .

and Making (Lights RenderElements) and (Masks RenderElements) for (Selected Objects) and (All or Selected Lights) .

UV Set Editor

1 vote

This script is a direct analogue of Maya's UV Set Editor.

Using this script you can:

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Current verion: 3.992 
View full changelog

ClaverTech_AlignToSurface

22 votes

 AlignToSurfaceLogo

Description: This MouseTool is made to help place a node onto the surface of some geometry based upon mouse click location. it will place the node by its pivot point and orient its local z axis to the normal of the intersection. (Additional: Added a new Ability to click and drag to rotate around the Nodes Local Z axis)  Hope its helpful to someone besides me. Heres the code... Enjoy

Advanced Painter

258 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.

Pivot & Align Tools (quad-menus)

6 votes

Pivot & Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions, among others. Most of the functions can operate on a selection of multiple objects at once.

 

A 4x4 quad version is also available.

 

The functions are as follows...

rapidTools toolset

28 votes

The Download is now live on the rapidTools website!

*** WEBSITE AVAILABLE FROM BRAZIL AND CHINA AGAIN ***

miauu's Scalpel

6 votes

Morpher Utilities

9 votes

A set of tools to work with the morph modifier.

Features:

  • Put an edit poly over the morph modifier to make any changes, then use the script to collapse the edit poly keeping the morpher operational. 
  • Extract the shapes to work on them separately and then load them again with one click. 
  • Skinwrap an object on another with a morph modifier, then convert the skinwrap to a new morpher.
  • Copy the animation track from one morpher to another, matching channels by name or number.

Known issues:
morpher channels with spaces on the name cause an error.
I hope you'll like this. Please comment!

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