ScriptSpot

Script

Prism

By grover_gol · 2015-07-28

Version
1.4
Version requirement
3ds Max 2012 and above
Votes
12
Download
Download
Description

Prism is the render pass manager for 3ds Max, which was developed by me in Altspace. It significantly simplifies the process of creating and managing render passes. With the intuitive user interface you can quickly create an unlimited number of passes in a single output file. Prism is easy to install and configure, it’s based on native Max script and works with 3ds Max 2012 and above. It supports network rendering using Autodesk Backburner and Thinkbox Deadline, and does not require separate installation on a render farm’s computers. Prism supports all popular rendering systems, including V-Ray 3.0 and Corona renderer. Prism provides a large variety of different settings in each pass, making possibilities limitless, also the handy system of file naming templates lets you easily find your rendered output.

Prism (previously called LPM 2.0) is a fork of lukas pass manager, it was renamed to avoid confusion. Thanks to all who participated in "lpm_pro_v1.096_max2014_beta1" developing (Lukas Lepicovsky, Jakub Jeziorski, Mike Samoilov, John Martini). It was good start for me in august 2014.

What's new in version 1.4

Tutorials

Comments (24)

Renaming Passes

nefertum · 2026-04-16

After jumping from Max 2020 to 2026, I can't rename any Pass. I can hit F2 (or Rename in context menu), I can type a new name, but Enter key does not respond, so I can't confirm it. Esc button does respond, cancels the renaming process. Sounds like a minor issue, but having to render bigger number of previews and then now manually edit the outputs is cumbersome. Anyone has this issue?

grover_gol · 2026-04-17

Hey man. I know about the problem. Will look into it as soon as I have time. As a temporal solution you could rename the data storage dummies in the ZZ-LPM layer, just keep the LPM_ prefix

black pass with deadline

shrifazmy · 2019-07-21

Hi Grover
am using prism to render my staff, recently i started to use it with deadline but unfortunately i get my pass black (( specifically got it empty ))
and this happened only am using prism in the regular submission its not happening
and sure I set the path to the deadline functions file in the option
So any advice or suggestions to solve this problem

Tutorials ?

asymptote · 2016-04-17

Anyone have these tut files for download ?

http://www.lukashi.com/files/LPM_Videos/LPM.html

Camtasia won't play in any of my browsers and as far as I can tell this is the only documentation / tutorials for this.

tia

Red Shift render elements are causing errors

mike_kennedy · 2016-03-03

Nothing new, Corona had the same problems, would it be possible to add support for third party render elements like for Corona and Redshift.

If Render elements exist for Redshift (Their specific ones ) Prims is throwing an error.
Even turning them off doesn't work.

Red shift has an open beta and nice devs
Mike

Thats a cool feature, it's not what happening for me though,

mike_kennedy · 2015-10-28

What's happening to me is different, it happens when I open and close the interface window. The passes are off and then on in a random fashion, auto animate was off when I had this happen to me. it's not a killer, more of a extra clicks thing.
You open the interface one time, some passes are on some are off, open it again and there are not the same passes turned off or on.
If it was animated then the passes turned on and off would be off and on consistently at the same frame, in this case they are not. Only happens with like 15 or more passes.
It's some thing that happened with 1.0 and 1.14 of LPM from the other branch. Might be something to do with my personal Max set up.

Bug reporrt

mike_kennedy · 2015-09-30

The passes are randomly turning off and on by themselves all the time on heavy scenes.
Guessing when my PC is working hard this causes issues?

Royal Ghost · 2015-09-05

Note: LPM 2.0 is not official next version of original LPM. Sergey rejected invitation to join to original developers and inject his code to main thread. Also Sergey agreed with rename his fork of the LPM. By the way, latest version of LPM available on Github https://github.com/LPassManager/LPM_3DS_MAX

Git Hub Link is dead

mike_kennedy · 2015-09-16

The Git hub link is Dead.

jhn · 2015-09-18

So is LPM the proper and agreed upon rename then? Looks a bit confusing to me. Also the code was released under GPL, can we port some of the features from LPM 2.0 to LPassManager? I would like to better understand the position of LPassmanager towards LPM 2.0. Obviously LPM is also being used as a vehicle to sell additional plugins, which is ok I guess, but I have a hard time understanding the motives of the development behind LPM 2.0. Any insights are appreciated!

Rename

grover_gol · 2015-09-18

Hi John. Lucas and me agreed that this fork should be renamed to avoid confusion. I decided to develop my version of pass manager by my self to be more independent and flexible. Lots of things were changed and added in the code since lpm 1.09 that I took as the base one year ago. Now I have many ideas and planning to release new version soon. As for money, it's not a main aim, it's silly to develop program for the whole year for hundred bucks. So I just try to help people to work faster and more efficient. Yes the code is open and you can use it until you think it's honestly. So soon this fork will have new name. Hope my work will be helpful for all 3ds max users. Thanks.

Missing features from V109

mike_kennedy · 2015-08-25

These missing features from v109 would be great to have in v2:

Default pass setup with a object pass and a light pass added when you create a new pass.
Saves a few clicks, though I can understand some folks would prefer to roll their own.

Locked camera in the main panel. Not sure if it is hidden, be nice to have to avoid rendering the wrong window.

I like the changes so far and bought the scripts to support!
Mike

Missing features from V109

grover_gol · 2015-08-26

Hi Mike. Thanks for support. I'll do my best to make every user happy ))

One thing thats not working

mike_kennedy · 2015-09-04

I found this one, The Render ever ride doesn't seem to be working, IF I have Final Gather off in a pass but on in the Max settings, it will render final gather even though the render over ride is set not too.

We are using Deadline, not sure if that's at fault, but 1.09 and Deadline were working for this.

Paypal in Russian

mike_kennedy · 2015-09-04

I can't read Russian and when I try to donate with Paypal it doesn't work, could you set up and English page too?

Bake Textures

amartinez1660 · 2015-07-30

Does it work for baking textures?

Baking textures

grover_gol · 2015-07-30

There is no baking textures yet.

Magnificent tool, i will donate...

igamaximus · 2015-07-28

Grover thank you very much for your kind and clean work.
One question please, can you please support finalRender R3.5 with your tool?
Other question, when finalRender 4GPU (trueHybrid rendering) comes out in few months, can you support it also(i believe it could work with R3.5 supported, but just in case)?

Once again, thank you very much, worth a donation for sure...

grover_gol · 2015-07-29

Thanks for kind words. I'll try to support LPCM 2.0 as much as I can. My main aim is to give people convenient, fast, stable and free tool for managing their 3ds max projects. Also very important to continue development and go with the times.

+1

barigazy · 2015-07-29

Great job. Simple and clean.
Cheers!