Tagged 'I/O'

WriteCSM

16 votes

Export utility for exporting .CSM (Character Studio Marker) motion capture data from any object selection.

Mass Export

4 votes

Exports all MAX files in a directory to the specified file type.

DEM Import

8 votes

Digital elevation model DEM binary files import and map projections modifiers ( ellipsoidal Lambert conical -ellipsoidal universal transverse mercator - sphere2plane - with user defined ellipsoid and datum transformations handle)

XRefHidden

5 votes

Toggles hidden on and off for scene xrefs.

AnimationRangeExporter

9 votes

This script is designed to assist in exporting character animations for games. The basis of this script is that it creates a note track for the rootnode. Note keys for this track will determine the START and END of your designated (named animation). You can quickly go to each named animation via the dropdown list. Export Int will export the current named Animation.

Import Molecules

7 votes

Import molecule files for Chemistry or just for fun. Both PDB [Protein
Database] and MOL format files are supported. This script works in both max and
gmax.

Commercial Script: Currently being sold on Turbosquid

Mesh Baker

8 votes

Changes animated mesh modifiers to vertex animation. Useful for game exporting.

RIB Manager

4 votes

This is a beta version of the script that allows to export MAX's scenes
into Renderman RIB files.

DOES NOT WORK IN MAX 6/7

XRefUpdate

6 votes

Refreshes scene xrefs.

.ply file importer

9 votes

Here is a maxscript that reads a .ply file and creates a mesh for it (note that for big meshes this is very. very slow).