By Patrick Probst ([email protected])
www.patrickprobst.de / www.notanotherpixel.com
If you got any feature requests, problems or anything else regarding this script or another one I wrote, don't hesitate to contact me!
I am not responsible for any damage caused by this or any other of my scripts to your scene, software, computer or cat/dog/wife!
What this macroscript does:
It will let you link lights to objects or vice versa so that the according light only influences the chosen geometry.
Use it just like the normal "Select and Link"-Tool of 3ds max.
When you shift-click the icon it will pop up a menu where you can select in which mode you want to run LightLinker. Standard mode is include.
Category of Script: PatrickProbst