Tagged 'Job Offers'

Pipeline TD needed for Scanline VFX

Scanline VFX is currently hiring for our Los Angeles studio.

Pipeline Developer

Principal Duties and Responsibilities:

Works with the Head of Technology to architect and develop production tools and supporting modules in a Max and/or Mel scripting language environment. Primary responsibilities include automating the use of Flowline, our proprietary, Academy Award-winning simulation software -- connecting it to our asset management system and creating an optimized workflow according to long-term and production-specific needs.

Education, Experience and Skills Required:

>> 14 Years of 3dsmax - Maxscript Freelancer looking for Jobs

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Hi there!

Hope you are looking for a talented person that can solve you maxscript challenge! Don't worry, you in the right spot.

Just drop me a mail on martinandersen3d mailA gmail.com with the details.

Looking forward to hear from you ;)

Greetings
Martin Andersen

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Script needed - Paying job

Hi All,

Just wondering if anyone is interested in being paid to make a small script to modify bitmap parameters in the attached image.

I will need the script to be able to modify all the parameters highlighted in red and it will need to work on bitmaps nested inside all the differnt Vray materials & maps such as multi-sub, 2 sided, etc.

Also the ability to easily choose which objects or materials to apply it to

A good example of something similar is VMC by Olly http://www.scriptspot.com/3ds-max/scripts/vmc-vray-material-control

Creating an ASCII Text file for ArcGIS from existing Terrain

What I need is a MAXScript that will sample an existing terrain on a grid

that is n columns by n rows with a specified interval for each. For

example: 10 columns by 10 rows with 10m between each column and 10m

between each row.

All the script needs to do is start with a point in the upper left hand

corner of the array, project a test ray in the negative Z direction, once

that ray intersects with the terrain below write that elevation along

with the point number to a .txt file and then move the point to the next

Ubik studio (part of Ubisoft Montreal) is looking for a good Max scripter

If your interested send your resume to [email protected]

Design Connected | Connecter

Design Connected is looking for talented Max scripters to join the team behind Connecter - our popular free digital assets manager for 3d artists:
https://www.designconnected.com/connecter
If you have a positive attitude about writing well-structured, reliable and maintainable code and possibly a good practical knowledge about 3ds Max workflows, Vray and other renderers, materials and assets, different file formats, etc., drop us a line and let's discuss the options to work together: [email protected]

Biped Animation to Regular Custom FBX Skeleton

Is there a way to transfer biped animations onto a regular skeleton that I have made already?

I have animations on Bipeds and I have a custom skeleton as well. I wish to use the Biped for my animations because it is preference. But now I need it retargeted to the custom rig because this custom rig has IK Bones and such, that are not created with Bipeds.

Batch: Import, Texture, Light, Unwrap and Render.

Hello Script Enthusiasts,

I have been presented with an engagement to take a series of simple models typically representing a portion of an office floor. The model being provided is a .DAE.

The objective is:
1. Import the file
2. Take the named floor and ceiling geometry and texture with a standardized texture.
3. Delete all geometry named glass
4. Apply white override to remaining wall geometry.
5. Add lighting with GI
6. Collapse geometry and bake to single texture (1024, 2048, or 4096)
7. Saved format to be confirmed.

3ds Max Trainer

Babane Spot is a training center based at Malakoff (close to Paris).
To develop our activities we are looking for a 3DS Max Freelance trainer

For more informations and to contact us click on the link below :

http://www.babanespot.com/formation/formation-autodesk-3ds-max

Babane Spot -
http://www.babanespot.com
Studio and Training center

Looking for 3D modeler

Experience: 0 -1 year

Roles and responsibilities:

* Create photo-realistic models from scratch which will respond to technical and aesthetic standards for the project
* Follow advises from the lead and character supervisor
* Work closely with texture artists to make sure that all models work in the texture and modeling’s pipeline
* Work in close collaboration with riggers to have functional models for the pipeline

Qualification:

* Graduate degree/Diploma in 3D animation
* Basic Experience in creating props, characters and sets modeling
* Work experience with 2D references

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