Tagged 'Material'

Material Layer Interface MLI

142 votes

3 new versions and reduced prices: MLI Light 2.0, MLI 2.0, MLI Pro 2.0

With the Material Layer Interface (MLI) you can create Material Layers and passes in 3D Studio Max and it’s easy to handle them!

mli_banner

Just create the layers and pick the objects. Assign materials to the objects and feel free to use different renderer or render settings for every single layer.

Material Lister

14 votes

Material List is soon to be made redundant with the release of Mission Control!

Read more about it here : http://reformstudios.com/mission-control-for-3ds-max/

or joing the Beta here : http://reformstudios.com/mission-control-beta-programme/

I have added a feature list to the website here :
I am also looking for beta testers, so please sign up here for a chance to take Mission Control for a spin. 

Material Manager

51 votes

Material Manager

 

A new version of Material Manager is done.

New features:

Search function, Save to separate matlibs, Render any thumbnail, Render missing thumnail, Render with "ctrl" held down, renders liquid stuff, Saves screen position and many more.

Material Manager

16 votes

Allows you to quickly collect hundreds of materials in several different ways. (ie. scene materials, material editor materials, missing bitmaps in scene, material libraries, materials from selected objects, etc.) These materials get added to a browser area where you can perform various operations on whichever ones you choose.

Material Manager

1 vote

"Iterates across all selected objects and lets you:

  • Set the bitmap filtering (summed area - pyramidal - none)
  • Rename all maps in a material based on material name.
  • Works on groups and most basic max materials. Won't work on 3rd party materials
  • "

    Material Manager

    1 vote

    Material Manager gives users a one-click solution for saving out materials and also reapplying them. Users can choose to save the selected objects materials, or the entire scenes materials.

    Material Name to Mat ID Name

    2 votes

    Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.

    Written in Max 2016, but should work in all other recent versions as well.

    Material Presets Shop Standard

    61 votes

    Material Presets Shop Standard is a scripted material collection for V-Ray and mental ray in 3ds Max. It includes 78 V-Ray and mental ray Material presets and templates:
    - Metal Materials (24)
    - Ceramics Materials (18)
    - Leather Materials (12)
    - Stone Materials (18)
    - Concrete Materials (6)

    The V-Ray materials are compatible with SolidRocks, and all of the textures used are seamless.

    Material randomizer

    15 votes

    With this script you can randomize materials over selected objects, you can also temporary store aranged materials to three memory slots.

    functions:
    - picking materials from material/map browser
    - 2click on material to delete it
    - shift+click on store button to store material list
    - click on store button to restore material list

    material replacer

    5 votes

    "material replacer lists all standard materials in the scene (including nested ones) - and allows following things:

  • merge two or more materials
  • replace a material with any other one (including non-standard materials)
  • rename materials
  • create automation presets - to change multiple materials at a time.
  • "

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