Tagged 'Material'

Dups Instancer

95 votes

Instance duplicate nodes, materials, texture maps, modifiers, controllers.

Dups Instancer

dwTools

16 votes


dwTools is a set of few handy scripts for 3dsmax, that I made to speed up repetitive operations at work.

Updates:
- some UI changes
- added: Assign Maps for materials of selected objects
- added: dw_tools_starter.mcr so script could be assigned to hotkey
- added: postfix customization for Assign Maps
- added: DX toggle for materials of selected objects
- fixed: crashing after 2nd check for SubMultiSub

egzVRayMaterials

7 votes

A collection of scripted material plugins that extend the VRay material. These materials replace the user interface with one specifically optimized for each material. In addtion there are things going on beneath the surface to make sure settings that affect each other do so in the correct way.

FinalToons Converter

13 votes

Convert Vray or Standard materials to finaltoon materials, also changes global lineweights and shading.

findByActiveMaterial

3 votes

Finds all objects that are assigned the currently active material in the medit and does various things to them such as selecting them - printing their names - isolating them - etc.

FindByMaterial

4 votes

Like SelectByMaterial - but instead just gives you a list of all scene objects that have the currently selected meditslot material assigned to it.

FixMatVRML

7 votes

Use only on objects with Multi-Sub materials with diffuse color bitmaps that are being exported to VRML.

Fountain Object

7 votes

Creates an animated fountain object. Needs a 2-sided material to work correctly.

Galaxy System Beta

0 votes

This Utility will automaticaly create a Galaxy for you max scenes

Game Models Tools

4 votes

This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.

At the current moment, there is no help documentation.

Simply run the script from the maxscript menu.

Works with Standard and Multimaterial

Best Regards joqqy

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