Tagged 'Material'

HDRI Material Override Toolbar

6 votes

Simple floating 'toolbar' example where you can quickly toggle reflection override for the current viewport (any custom picked hdri map will work) and set its rotation. Since it's just a viewport override, all the materials applied to the objects will be left untouched. Comes in handy for example when checking for shading errors.

Arch & Design Overwrite

7 votes

This little script allows the user to Overwrite most of the Arch & Design shader properties.

MatMaster

7 votes

Lets the user configure material presets and assign them globally to materials in the scene. For example - define a preset with Self-Illum = 100 - Wire = ON - TwoSided = ON - and assign to selected objects' materials to turn them all into wireframes with a si

BitmapFilteringControl

6 votes

Allows you to change the filtering type ons everal bitmaps at the same time.

Matlib Render

11 votes

Matlib Render is a simple Script which allows you to Render a Matlib (each Material that the lib contains) into a small HTML Gallery (Thumbs).

It is configurable (a little bit) and has some nice features (own Renderpreset, user sized Image Output .... )

Test it and see for yourself.

This is my first Max Script ....... :)

 

Material Name to Mat ID Name

2 votes

Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.

Written in Max 2016, but should work in all other recent versions as well.

MultiSub Material Creator

0 votes

Version 1.99 for new Corona DailyBuild Available

SelectByNoMaterial

4 votes

Checks every object in your scene - if no material is applied the object is selected.

Strip Paths from Bitmaps

3 votes

Removes current paths from all bitmaps in the scene. Primarily for getting rid of irrelevant paths on files recieved from users on other systems.

This functions in a similar way to stripping paths manually in asset tracking, but when doing that I've found that it can lag a lot and sometimes fail to strip some of the paths until you do it multiple times.

Bad paths can cause lag when Max tries to search for the missing textures, especially when they're pointing to a nonexistent network location.

Name Checker

2 votes

This script check duplication of name in Objects, Materials, Effects, and Atmosphere. This script can check with ignore case. If ignore case mode is on, checked as " A and a is same" Because 3dsmax often ignores case of name.

Name checker UI image, name duplication check tool for 3dsmax.