Strip Paths from Bitmaps
Removes current paths from all bitmaps in the scene. Primarily for getting rid of irrelevant paths on files recieved from users on other systems.
This functions in a similar way to stripping paths manually in asset tracking, but when doing that I've found that it can lag a lot and sometimes fail to strip some of the paths until you do it multiple times.
Bad paths can cause lag when Max tries to search for the missing textures, especially when they're pointing to a nonexistent network location.
To install, run the script, then grab it from the "# scripts" category in Customize User Interface.
Attachment | Size |
---|---|
smallpoly_StripMapPaths.ms | 711 bytes |
Comments
Got an error
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Max2016 Win10x64