Tagged 'Material'

Material Layer Interface MLI

142 votes

3 new versions and reduced prices: MLI Light 2.0, MLI 2.0, MLI Pro 2.0

With the Material Layer Interface (MLI) you can create Material Layers and passes in 3D Studio Max and it’s easy to handle them!

mli_banner

Just create the layers and pick the objects. Assign materials to the objects and feel free to use different renderer or render settings for every single layer.

Material Presets Shop Standard

61 votes

Material Presets Shop Standard is a scripted material collection for V-Ray and mental ray in 3ds Max. It includes 78 V-Ray and mental ray Material presets and templates:
- Metal Materials (24)
- Ceramics Materials (18)
- Leather Materials (12)
- Stone Materials (18)
- Concrete Materials (6)

The V-Ray materials are compatible with SolidRocks, and all of the textures used are seamless.

AutoMultiMatte

53 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

RappaTools

60 votes

RappaTools is an modeling toolset for 3ds Max (9 Sp1 +), that offers a wide range of tools for creating various types of subobject selections as well as a set of modeling tools which will make any tasks in everyday modeling a lot easier and faster. It also has a lot of other options like 50%/25% Render, Quick Light/Cam select, Toggle maps display in viewport, Random Material/Wirecolor, Make multi material from textures in a folder, and many more...

Slate - View Selected

21 votes

This free MaxScript instantly displays the material of the selected object (or objects) in a new view in the Slate Material Editor. Currently, Slate does not have a quick and easy way to do this. Slate View Selected allows you to create multiple views as well. You can close the script dialog box and the script will continue to run until you re-run the script where you can stop it. In the dialog box you can also set a "display max" so that if you select a large number of objects, Slate won't waste time collecting and displaying all the materials used by objects in the selection.

Multi Map Loader

38 votes

Loads multiple files from a folder into your choice of available materials & maps. Then puts the new created materials to the material library.

   

Version 2.1 updates:

Project Manager

597 votes

After a long stretch of development, Project Manager 4 is officially out — the biggest release in the product's history, and now with full 3ds Max 2027 support.
The headline is AI Asset Classification.
Your library gets sorted automatically — by object type, material, and style — no manual tagging.

Project Manager 4 — What's New Since v3

Changelog · 3ds Max 2016–2027

AI-Powered Asset Classification

  • Automatic categorisation of 3D models by object type, material, form, and style — no manual tagging required
  • Runs entirely on your machine — no cloud, no subscription, your assets never leave your computer
  • GPU-accelerated background processing at low priority — won't interfere with rendering or active work
  • Reclassify specific folders or categories on demand — no need to reprocess the entire library
  • Scale across a team: multiple workstations share the same database and classify in parallel

Colour Tools

  • Find assets by colour — pick from a palette and instantly see matching models or textures
  • Perceptual colour similarity search — finds visually related assets, not just exact hex matches
  • Find Similar by Colour in the right-click menu for models and textures

Find Similar

  • Find similar by content — AI matches 3D models by style, shape, and visual look
  • Find similar by colour palette — matches assets to a reference image or mood board by dominant colour proportions

Smarter Search & Filtering

  • Multi-keyword search: "Chair, Glass" finds a file named Chair.max described as "glass"
  • Category filter correctly includes all subcategories — filtering Furniture also returns Furniture → Chairs → Dining
  • Combine category and material filters: find glass-and-metal tables, or wooden ones, in one click
  • Categorised / Uncategorised quick filters — see which assets still need attention

Gallery & 3D File Browsing

  • Three gallery tabs for .max files: Models, Materials, and External Links
  • Drag materials directly from the gallery into your open 3ds Max scene
  • 3D viewport preview for FBX, 3DS, OBJ, and other formats — inspect geometry before importing
  • Edit external links inline — fix or replace missing textures without opening the .max file
  • Zoom & Pan for images — inspect textures at full resolution inside Project Manager

Migration & Compatibility

  • v3 and v4 share the same database format — point v4 at your existing library and go; no rebuild required
  • Run v3 and v4 side by side on the same team; supported from 3ds Max 2016 through 2027

Performance & Other Fixes

  • Significantly improved overall performance — faster navigation, filtering, search, and file/folder operations
  • Live sync in shared database mode — changes by colleagues appear automatically without reloading
More about new features   Project Manager version 4
 

Dups Instancer

95 votes

Instance duplicate nodes, materials, texture maps, modifiers, controllers.

Dups Instancer

SIGERSHADERS VPlastic2

66 votes

The SShadersVPlastic2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

Key Features

SIGERSHADERS VCeramic2

67 votes

The SShadersVCeramic2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.