Tagged 'Material'

Material ID Condense

12 votes

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

B:
Condense by the diffuse texture name eg Image1.jpg

ActiveMtlSlot

12 votes

Prints the current Active Material Slot Index to the Listener.

Load Material Library from path

12 votes

Select a path where all you material files are. Click the pull-down menu and select a material library, it will automatically load in the material browser. This is a macroscript, after running the script you will find it in the "3idee Tools" category.

matMerge

12 votes

"Lets you select the name of a material in the scene - the script merges all materials with the same properties:

  • ambient color
  • diffuse color
  • specular color
  • shinness
  • shinness strength
  • opacity
  • diffuse map
  • "

    Search Materials And Maps

    12 votes

     

     

    The script is also dockable and it has now a right click menu:

     

    This MaxScript collecting all materials, maps and texture, it also allow to search materials, maps or textures by name. You can modify the texture path, also for multiple selections, and you can copy the selection to the material editor.

    ProceduralTextureBaker

    11 votes

    Bakes procedural textures as bitmaps rendered to a specified size. Designed as tool to aid in exporting materials to other 3d apps. For instance you might be using a nested tile / bitmap which of course can't be easily exported. Simply pick the map size you want to bake and all your procedural maps will be baked (rendered) as bitmaps and replaced in your scene.

    PEN Auto Material

    11 votes

    Auto Material is designed to aid in adding a base material to objects by selection - scene or automaticaly on creation. Serveral game clients have complained that their exporters will not work if there are not maps on every object in the scene and would like a solution to adding material as the objects are created.

    Q.A.C. (Quick Assign Color)

    11 votes

    This little and funny Script, allows to change Wirecolor and Standard Material to a selected object without open and change the diffuse color in Material Editor. Very useful for quick application of basic colors on the object.

    Q.a.c.

    Matlib Render

    11 votes

    Matlib Render is a simple Script which allows you to Render a Matlib (each Material that the lib contains) into a small HTML Gallery (Thumbs).

    It is configurable (a little bit) and has some nice features (own Renderpreset, user sized Image Output .... )

    Test it and see for yourself.

    This is my first Max Script ....... :)

     

    Mattransmitter

    10 votes

    Script transports the material from one object to another without materialeditor. Скрипт передаёт материал от одного объекта другому без материалэдитора.

     

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