Tagged 'Material'

CombineMultiSub

10 votes

Converts a selection of objects with materials applied to all have a single Multi/Sub-Object material with each of its sub-materials be the same materials that were formerly applied as top level materials. This script uses the Material Modifier to give each object a specific material ID#.

blendedBoxMapMaker

10 votes

Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams

QTO (Quick Tools Object) v.0.1

10 votes

This simple script, allows to accelerate the workflow in 3DSMax.
It assembles the normals tools of Selection, cloning, Hide, Freeze, Color, Rendering and Convert object in an only window allowing a fast search. Very useful for all the uses.

rdg::multiSubTools

10 votes

This tool generates a MultiSubMaterial with a random colored standard material for every materialID of the selected object.
Select a object and press 'generate material' to generate the MultiSubMaterial.
'shuffle colors' reassigns new random colors to the MutlSubMaterial of the selected object.

Material Animator

9 votes

Allows you to animate material colors and opacity in VIZ 3.0.

Color Clipboard Toolbar

9 votes

A dockable color clipboard toolbar. Can also be a very compact floating color clipboard.

Random Colors Macroscript

9 votes

Random Colors is a Script that assigns a random color to the wireframe of objects in the scene. It is created as both a Macroscript - and a Utility.

Material Copier

9 votes

Simple script that will copy a material from object to another, even if the material is undefined.

Just drag and drop into 3ds max. The script can accessed be under the "Toke Scripts" category.

Neon -- Visibility Animator

9 votes

Animates the visibility of a list of objects - with several options for the order of visibility and cross-fading.

Bad Map Finder

9 votes

Bad Map Finder searches through your scene and finds maps and materials that are incompatible with 3rd party renderers like Vray and Brazil. Bad maps and materials from older objects cause most of our network render failures - and this allows you to kill them off quickly.

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