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Submitted by Scott Onstott on Fri, 2006-10-20 20:45
10
votes
Converts a selection of objects with materials applied to all have a single Multi/Sub-Object material with each of its sub-materials be the same materials that were formerly applied as top level materials. This script uses the Material Modifier to give each object a specific material ID#.
Submitted by Neil Blevins on Thu, 2008-02-21 06:44
10
votes
Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams
This simple script, allows to accelerate the workflow in 3DSMax.
It assembles the normals tools of Selection, cloning, Hide, Freeze, Color, Rendering and Convert object in an only window allowing a fast search. Very useful for all the uses.
This tool generates a MultiSubMaterial with a random colored standard material for every materialID of the selected object.
Select a object and press 'generate material' to generate the MultiSubMaterial.
'shuffle colors' reassigns new random colors to the MutlSubMaterial of the selected object.
Bad Map Finder searches through your scene and finds maps and materials that are incompatible with 3rd party renderers like Vray and Brazil. Bad maps and materials from older objects cause most of our network render failures - and this allows you to kill them off quickly.