ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Scripted material plugin called 'Magmalicious' - inspired by Frank Delise's lava shader. For best results add a displacement approximation modifier to your object and adjust from there...
1.4 Update: Added coordinate selection - XYZ or UVW.
Searches the scene materials and assign color correct to all the difuse maps on te scene keeping the originals under the color correct. additionaly allows you to modify the gamma control on them.
It sets up vray color mapping to work on 2.2 gamma
Submitted by Borislav Petrov on Fri, 2006-10-20 20:45
8
votes
Allows up to 1024 samples in Material Editor. The additional samples can be scrolled up/down using a small floater. NOTE: Currently - only the displayed 24 samples can be saved with the MAX scene.
Submitted by Michael Comet on Fri, 2006-10-20 20:45
8
votes
This script will bring up the material editor - with ALL selected objects material placed in it for you. Just select your objects - and run. The material defaults to gray defaults first. If no objects are selected then the material editor is reset to defaults.
This is a scripted material plugin that streamlines the process of making architectural glass materials. Includes: - Speedy setup of reflection maps with or without nested falloffs and a variety of map types - Automatic generation of frosted glass as seen at the top of this page ;)