Tagged 'modifier'

Align Modifier

0 votes

Bevel Profile

0 votes

- The General idea of this script is to convert Sweep Modifier to Bevel Profile

- Option to apply specific shape as profile .

- Full control of the Profile .

Render to Texture Selected

0 votes

poster

Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

==== CHANGELOG ====
v2.0
-Fixed an issue with V-Ray

PolyFX

30 votes

PolyFX is a powerful tool that provides the ability to break an object into parts and animate them. It has many options for fine-tuning the animation and several additional tools. A great solution in the production of promotional videos, game development, etc.

Transform Mesh

12 votes

Transformation modifier with numeric input and an option to use an arbitrary scene object as a transform coordsys.

meshTransform

gizmoControl

42 votes

gizmoControl UI screenshot This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

rBSymPick – symmetry modifier

1 vote

r-BSym-Pick

 

Simple script for add symmetry modifier by clicking point(s). By default when adding symmetry, the mirror position is created at object’s pivot. This script helps to define mirror position automatically by picking point(s).

3 methods:

RappaTools3

35 votes

RappaTools3 is an advanced toolbox that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

Curly

-5 votes

Curly is a scripted modifier plugin for 3ds Max which allows users to create rolling and unrolling animations. This modifier makes it very simple to demonstrate a blanket unrolling, or a flag unraveling from it’s supports. Check out the videos for Curly, to see it in action.

Connect Edges

1 vote

Just a simple modifier to connect edges selected with the previous "edit poly" "editable poly" or "poly select" modifier. Currently I tested my script on 3dsmax 2020, I will try to test it on older version of 3ds max and update this page if I can. If you have any question or any requirement, don't hesitate to ask me or to contact me. I will be happy to answer you.

Syndicate content