PolyFX

29 votes
Version: 
3.07
Date Updated: 
05/08/2020
Author Name: 
BodyulCG

PolyFX is a powerful tool that provides the ability to break an object into parts and animate them. It has many options for fine-tuning the animation and several additional tools. A great solution in the production of promotional videos, game development, etc.

Key Features:

  • Modifier with many settings
  • Animation by elements
  • Built-in curve editor
  • Three working modes: Key, Controller and Particle
  • Support for texture maps in Particle mode
  • Built-in tools: Slice Fragmentation, Pattern Fragmentation and Quick Detach
  • Baking animations in modes Controller and Particle
Additional Info: 

The demo version has the following limitations:

  • You cannot animate elements.
  • You cannot set the color and material from the main PolyFX window.
  • The modifier does not save the settings with the scene file.

 

Changelog:

v3.07

  • Added a new powerful modifier for 3ds Max 2016 and higher.
  • Changed the default state of the scale curve.
  • Slice tool has been redesigned and is now much faster.
  • Fixed unstable behavior when undoing action in the Quick Detach tool.
  • Fixed crash in the Controller and Particle modes when the window is closed in 3ds Max 2020 and higher.

v3.02

  • Fixed bug with unstable work of curve editor.
  • Fixed bug with controls "P. Type" and "Quantity" in mode "Particle" in 3ds max 2017.

v3.0

  • Added mode "Particle".
  • Added "Transform by Map" in "Particle" mode.
  • Added tool "Pattern Frag.".
  • Added tool "Quick Detach".
  • Improved tool "Slice Frag.".
  • Improved work with layers (Layers work only in "Key" mode).
  • Saving all settings script to a file.
  • Fixed many bugs.

v2.6

  • Added mode "Controller".
  • Added tool "Slice Fragmentation".
  • Support for layers.
  • Added tool "Collapse Controller" for "Controller" mode.
  • Utility for cleaning garbage collection.
  • Increased speed.

v2.51

  • Fix Bug (Speed and StartFrame).

v2.5

  • Added ability to set the name of the object / group.
  • Added ability to set color and material objects.
  • Added curve editor.
  • Added modifier Normal.
  • Increased speed of many parameters.

v2.1

  • Added the ability to work with the elements.
  • Added checkbox "Auto Time Range".
  • Added three spinners: "Position X, Y and Z".
  • Added spinner "Max. Scale".
  • Modified to work with helpers.

v2.0

  • Added ability to work with objects of class Helpers.
  • Added the following spinners: "Min. Scale", "Random Rot.", "Random Pos.", “Normal Pos.", "Seeds" and three spinners to adjust the angle of rotation.
  • Smoothness renamed to Falloff.
  • Now checkboxes "Anim. Visibility", "Reverse", "Invert" and most spinners instantly show a change in the viewport.
  • Partially rewritten interface.

v1.01

 

  • Added spinner "Start Frame".

v1.0

  • First Version.
Version Requirement: 
3ds max 2010 - 2021
Video URL: 

Comments

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burdurky's picture

Dissapearing Mesh solved

https://www.youtube.com/watch?v=u1erj5mkmWo

He had the same issue in this youtube tut above called

PolyFX | Tutorial: Transformation of one object in another

at about 2.50 he explains the disappearing mesh, easy.

BodyulCG's picture

Installation

Hello,
Installation instructions you can read in Readme.txt file. It is located in the archive together with the file PolyFX_*.mzp

vishal2404's picture

installation

hi how to install polyfx in 3d max?

 

temideep's picture

hi

Do you have welder script for 3ds max 2014?

fajar's picture

damn why this post always on

damn why this post always on top ?

dnashj33's picture

Same thing, here. I simply

Same thing, here. I simply cannot get it to work. Just purchased the script a few days ago and can't get a thing out of it. Not in Max 2014 or 2016. Even on a simple plane, sphere, teapot...doesn't matter. When I push CREATE ANIMATION > scrub the timeline, all the fragments that were created are non-visible in the viewport.

EDIT: After sending a message to the author of the script and getting a response, there seems to be a step not shown in any of the videos, and that is the need to scale the polygons in the graph editor at the bottom of the panel.

I think there is a bug, though, as you cannot edit the scale...even though it is shown as the default curve. You HAVE TO SELECT IT FROM THE MENU, REGARDLESS. Once you do, then you can edit the curve. I demonstrate that, in this brief video.

https://youtu.be/tM5gFkmeu0Q

Sen's picture

Hi , Run perfectly in max

Hi ,

Run perfectly in max 2015 for me .

zdragas's picture

Max 2015

When can we expect a version for max 2015?

BodyulCG's picture

...

mr.ravichaurasia, here looked?

mr.ravichaurasia's picture

i cant find polyfx after

i cant find polyfx after install???

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