Tagged 'workflow'

santaMemoryHide

8 votes

Very useful to hide & unhide objects when working with complex scenes like making scene with 100 tree objects or more.

Save Scene Notes

0 votes

A macroscript tool for storing notes or logs about the max scene. Creates a dialog box where you can enter information. The dialog can be re-sized allowing you to keep a running log of scene notes that can be accessed later by any user or from any copy of max with the macro installed. Great for communicating scene changes/updates between team members or keeping a log of your own activity to reference later. The notes are permanently saved when the scene is saved via a persistent global variable.

SceneShutter

0 votes

SceneShutter — Camera Viewport Export Tool for 3ds Max
Batch export clean, safe-frame camera previews with overlays and flexible aspect ratios — in seconds.

What is SceneShutter?
SceneShutter is a powerful yet lightweight tool for Autodesk 3ds Max that allows you to quickly export clean, safe-frame viewport previews from multiple cameras — without rendering.

ShowFrozenInGray_Off.ms

3 votes

Toggle ShowFrozenInGray for selected object(s) off

ShowFrozenInGray_On.ms

6 votes

Toggle ShowFrozenInGray for selected object(s) on

SolidRocks

569 votes

SolidRocks V2.4 is out !!  Support for V-Ray 6 (hotfix 2) and  MAX 2013-2023 ! 

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

SolidRocks includes new tools for both VrayMasters and Beginners:

Subdivision Reversion

106 votes

Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs.
It's wide variety of subdision algoritms help artist get the right look and feel on their models.

Teamwork

13 votes

Teamwork Script User Interface

Tertium Organum CollectoREX

25 votes

TOCollectoREX is utility replacing and supplementing standard Resource Collector.

**IMPORTANT**
After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

Toggle_ShowFrozenInGray.ms

7 votes

Toggle ShowFrozenInGray for selected object(s) on/off

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