Tagged 'Bone'

Interactive Universal Renamer

17 votes

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

AndyE Tools v1.0

36 votes

Helper Manager

5 votes

A support panel containing many methods for adding point or dummy helpers to the scene, as well as options for linking, duplicating existing hierarchies using helpers, constraining them, or replacing them with a Bones System.


Features include...

Worker of Biped

35 votes

Based on Blur's Biped Worker, this script creates a floater interface allowing easier selection of a biped's different body parts. It will simultaneously support several Bipeds with different bone setups. Multi-bone (Control-Click), hierarchical (Shift-Click), symmetry and opposite selections are also supported, as are the setting of commonly use pivot points all within the GUI.

Z_Spline2Bone

9 votes

Create Bones fallow spline

 

Bone on spline

2 votes





Animates bone spline. It will be useful when the animation: worm, snake, or something like that.

-- Update version 1.1
- Now you can change path every time
- Add "Update end frame"
- Minor fixes and improvements

-- Update version 1.2
- Fixed flip bones

boneStretch

71 votes

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.

Bouncy Bones for max 2009-2010-2011

2 votes

Bouncy Bones 1.0

Bouncy Bones 1.0 by Jonah Shafer

The script is compatible with max 2009, max 2010, and max 2011.  I have not tested with 2012, but the 2011 version might work for that as well.  If someone can confirm this for me that would be great!  The files are available for download on my website in the sharing section.

Stretchy Bone Chain

11 votes

This script makes a bone chain stretchable, in either squash or scale mode. Just double click the first bone of the chain and run the script.

The macroscript will be under the "Toke Scripts" category. This is my first official script, so if there are any problems please let me know.

Stretchy IK Chain

7 votes

This script will convert a bone chain into a stretchable IK chain, in either squash or scale mode. Just double click the first bone of the chain and run the script.

The macroscript will be under the "Toke Scripts" category.

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