Tagged 'VRay'

V-Ray Irradiance Map Pre Calc

27 votes

This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.

This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.

If you have any questions please contact me at [email protected]

Updated -
Version 1.1

VRay material to Standard material

26 votes

Hi..
this script converts all scene VRay materials to max's standard material.
it keeps diffuse color and diffuse map. right now it works with multi sub-object materials if you guys found it useful ,I can add support for other maps like transparency and reflection, refraction and etc.

Tertium Organum CollectoREX

25 votes

TOCollectoREX is utility replacing and supplementing standard Resource Collector.

**IMPORTANT**
After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

SIGERSHADERS VWall

24 votes

Toggle Diffuse

23 votes

With Toggle Diffuse you can turn on and off all scene materials. It supports all Max's (except MentalRays)materials, plus VRay's and ThinkingParticle's. The avandage is that it searches through the materials' and maps' tree to turn on the first map that has an option "Show in Viewport".

RDG PSD2Mat - a pipeline tool

23 votes

Hello,

I would like to invite you to take a look at our new pipeline tool:
PSD2Mat - a pipeline tool

PSD2Mat is a production proven connection between Adobe PhotoShop® and
Autodesk 3D Studio MAX®. This maxscript converts layered PSD Files into
a Scanline or VRay, Brazil and Mental Ray Material. Named layers are converted to bitmapfiles
and assigned to their respective material slots.

Convert Vrimg to Exr

22 votes

Server Utilities

22 votes
A small server admin tool built on maxscript to automate some of the more annoying tasks needed while managing a small renderfarm. Rebooting/Shutting down remote servers, Viewing with VNC or Remote Desktop, Restart/Stopping/Querying remote services, Listing/Starting or Stopping remote processes
 

VRayproxies Manager

21 votes

VRayproxies_Manager

VRayproxies Manager Can:
Set VRayproxies paths
Select VRayproxy by path
Set diaplsy type by VRayproxy path
Collect all of the VRayproxies
Display the missing VRayproxies paths

Vray Quick Render

21 votes

A very compact dialog with a few additional presets for the Vray renderer.

When opened it will save a temporary preset of your current render dialog values. From now on you can adjust whatever you wish without worry of screwing up your production render settings.

Categories: Irradiance Map, QMC Sampler, Glossy, Reflection, AA, and RenderSize

each has a small array of progressively lower quality higher speed settings that you can throw in for quick test rendering.

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