Tagged 'Proxy'

Project Manager

595 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.

New Features:
    • Introduces a new caching system for preview images, allowing more assets to be displayed in Listview
    • Optimizes the display of a large number of assets in Listview
    • Adds the ability to specify custom directories for preview search using the "Auto-Assign Preview" tool
    • Adds buttons to the panel on the Asset Tracking tab: "Show/Hide Map in Viewport," "Mass Rename Items," and "Mass Convert Images."
    • Adds the ability to cache assets to the database
    • Introduces a caching system to accelerate asset search
    • Some improvements to filtering textures by directory
    • Rewrites the caching system for use with SQLite database to improve speed and stability
    • Adds options to pause interactive rendering when merging models or assigning material/texture/ies (VRay/Corona/Arnold) [look in the Preferences dialog]
    • Adds support for MariaDB version 10.8
    • Provides the ability to show a map in the viewport for scene-materials
    • Speeds up mass-rename/move operations for assets
Optimizations and Resolutions:
    • Decreases memory usage
    • Provides additional options to optimize the database, including "Optimize," "Remove Missing Directories," and "Remove Missing Directories & Files."
    • Resolves a bug related to drag and drop of textures and materials with Corona 10
    • Addresses issues with database optimization
    • Fixes an issue with colorizing subdirectories
    • Fixes a bug that occurred on some computers during asset relinking
    • Resolves a bug in version 3.21.02 on some computers when the database cache was enabled in SQLite mode
    • Extremely speeds up the conversion of paths to local/network in the database using the tool "Convert Paths in the Database."
    • Fixes an issue with optimizing the database with the option to remove missing files and directories
Fixes:
  • Fixes an issue with exporting models from a scene that occurred on some computers
  • Fixes an issue with exporting models from a scene with Vrscan files
  • Fixes a bug with crashing during interactive rendering of materials
  • Fixes an issue with artifacts during the interactive rendering of materials
  • Fixes a bug with crashing during interactive rendering of Substance Shaders
  • Fixes an issue with creating PBR Material when files have similar names
  • Fixes an issue with storing settings for hidden directories
  • Fixes a memory leak when trying to render unsupported or corrupted FBX files interactively
  • Fixes some issues with interactive rendering of some 3D file formats
  • Fixes an issue with converting some images to greyscale [Convert Images tool]
  • Fixes an issue with converting some images to other formats [Convert Images tool]
  • Fixes minor issues with relinking material libraries
  • Fixes an issue with destroying a layer hierarchy when merging models
  • Fixes an issue with the dialog "Object Place&Paint" in versions 3.19.08-3.20.08
  • Fixes a minor issue with relinking relative paths when merging models and materials
  • Fixes an issue with network relative paths on the Asset Tracking tab
  • Fixes an issue with installation on some systems
  • Fixes a minor issue with the option "Open with associated application."

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Relink Bitmaps

501 votes

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2025

and many new features that improve managing scene assets

FilePathFinder Pro version 4.15.06

  • Adds support to 3Ds Max 2025

ASSET MANAGEMENT IMPROVEMENTS

  • Adds support to search/relink/collect/archive the content of IFL files.
  • Adds support to search/relink/collect/archive the content of Vrmat files
  • Adds support to archives larger than 4GB [Archive Asset Files]
  • Enhanced File Relocate Capability
  • Adds Ability to Sort Assets by Asset Type/Extension
  • Adds Ability to Include/Exclude Files from Renaming by Extension
  • Adds Ability to Include/Exclude Files from Collecting by Extension
  • "Duplicate Asset Replacement" Dialog UI Improvements
  • Adds Ability to Include/Exclude Directories from Searching by mask

CONVERT IMAGES

  • Fixes an issue with converting some images to greyscale
  • Fixes an issue with converting some images to other formats
  • Fixes an issue with converting some images to greyscale
  • Fixes an issue with converting some images to other formats

BATCH RENDER&RELINK  [PRO version]

  • Adds an ability to set different width/height for rendering preview thumbnails for models and materials
  • Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails
  • Fixes some minor issues with relink material libraries
  • Fixes a bug when collecting maps for several materials libraries
  • Fixes an issue with rendering preview for scenes, that contain hidden layers
  • Fixes an issue with rendering preview for some models without studio scene

OTHER FIXES

  • Fixes some minor issues with renaming multiple and single assets
  • Fixes an issue with storing some settings on relinking
  • Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
  • Fixes some issues with HiDPI screens
  • Fixes an issue with resizing images using a percentage value

VRayProxy Animation Control

36 votes

For the new support for animated deforming meshes to VRayProxy object in VRay 1.50.SP2

How to control large numbers of proxy animated objects, randomly altering their values speed, frame offset and scale. Besides controlling all the parameters of VRay Proxy (display, playback, meshfile and selections)

Use with copies of proxies and work on selected objects.

VrayProxy Switcher

35 votes

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
Istance copies will be replaced with the new vrayproxy object.
Get previously saved objects back to max whenever you wish.

User Interface

MR_Proxy_BakeAll

27 votes

This scripts enable you to change selected objects(with animation) to mr_Proxy objects.
And you can change some parameters of selected objects all at once.
Caution: If you wanna use property "AnimOffset", you have to apply Skin modifier or
other deformation modifier to an object, whose animation is just drived by linked hierarchy.

How to use: Just put this script to \3ds max root\ui\macroscripts\. Then, start up 3ds max,
and go to "Customize"->"Customize User Interface". You can find this script in a category "DSTRUEVISION".

mrProxy Generator v1.0

22 votes

mrProxy Generator v1.0 is a helpful script for creating multiple proxies of selected objects. It automatically names the output files from the selection and can also replace your geometry. The script is free of charge and available for download.
Works with versions 9.x and above. There’s also a video tutorial describing the usage of the script on youtube.

Gtools_Proxy_Display

19 votes

Lets you change the display of selected vrayproxy’s

Camera resolution tool

6 votes

Frankly the default 3dsMax render settings bug me. They don't deal with modern cameras. The proxy settings are hard coded and can't be changed. There's no easy way to create over-scanned frame without a calculator. So I've written my own tool to fix these problems.

Tweak Camera Dialog

There several rollouts in this tool, each dealing with a separate task.

mental ray Proxy Manipulator

3 votes

 

Working with mental ray proxies can be very tedious. As they are used for vegetation alot, the need for variation is there, to make it look believable. This script gives you options to vary scale and all animations aspects of all selected mr proxies. It also has a minimized version where you can quickly change the viewport resolution of your proxies, helping to speed up the viewport alot.

Tutorial video:

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