Tagged 'Editable Poly'

SymMapping_Tools for max

17 votes

This tool was created by inspired from XSI symmetry mapping with some additional feature for max and its saved on external files for easy to use. Works on editable_poly object.

UniMirror

8 votes

v2.1 Added tool which works by selected axis transform/ Добавлен инструмент, который работает по выбранной оси трансформации.

Editable Poly vertex selection to Skin modifier

14 votes

This script allows you to transfer current Editable Poly vertex selection to your Skin modifier.

Select Faces By 2 Edges

2 votes

Select a Loop Faces between two selected Edges.

Create Editable Box on Target

4 votes

This script will create an editable box that will match volume size of target(group, object, light, camera, spline, helper, basically anything that has a bounding box). In addition it will match name, position, and create UVW Mapping modifier(box), and setting mat id's uniques to all sides.

Urgaffels script pack 01

11 votes

Small pack of scripts created by me to speed up tasks while creating environments for games. Contains the following scripts...

Weld Autosmooth

0 votes

Overall functionality and advantages

  • The script welds separated vertices and later autosmooths the faces if it's needed
  • It is very useful when you have imported the file that was generated in other software and the vertices are somehow separated
  • You can use these two actions (welding and autosmoothing) together or separately
  • Saves time when you have a lot of objects that need welding and later autosmoothing
  • The script can work on entire scene or just the selection

PaintDefValUpDown

6 votes

Respectively makes Paint Deform Push Pull Values bigger or smaller by
20% (20% because every four times the size roughly doubles/halves).
Only for editable poly objects. I have assigned these to my shift and
ctrl up and down arrows.This is really use full when I do terrain work.
Update 1.1: Added undo

Bevel Switcher

0 votes

This is a quick and simple script that lets you set the bevel type with a hotkey so you no longer need to open up the bevel settings dialog. Works with any Editable Poly object or with any Edit Poly modifier.

Install the macroscript and you'll find it listed under the Burke Studios category. Assign this macroscript to a hot key so that you can access it quickly. The script uses a timer to determine which bevel mode to enable:

1. Hit the hot key ONCE and the bevel type will be set to -Local Normal
2. Hit the hot key TWICE quickly and the bevel type will be set to -By Polygon

FallOff Up Down

3 votes

Respectively makes FallOff bigger or smaller by 20% (20% because every four times the size roughly doubles/halves). Only for editable poly. I have assigned these to my up and down arrows. This is really use full when I do terrain work.
Update 1.1 added Undo

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