Tagged 'Editable Poly'

UniConnector

36 votes





All this works by single hotkey.

Border Fill

34 votes

Fills a border with quads. Selects the newly created faces (sometimes you want to do an inset afterwards) and verts (sometimes you might want to relax them)

Grid Fill

Unify / Flip normal polygons

84 votes

Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.

New UI

Detach Elements

69 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

DetachPlus

6 votes

dm12
This simple tool allows you to detach Editable Poly and Editable Mesh objects in a specific way.

Automat - Artist Workflow Tools

4 votes

Automat banner

A large collection of time-saving scripts all organized into a simple and clean interface.

SCRIPTS included: Pivot Tool, Imagebar, SpinScatter, Miror Tool, Zipper Tool, Object Tools, Image Check Tools, Model Diagnostic Tool, Mat/Smooth Tool, Nubbins script launcher, Match Properties Tool, Object Cleaner, Golden Ratio Tool, Subdivision Calculator, Jumble Tool, JunkBox, and more.

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

Select Vertex Cross-section

40 votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

PolyRotor

23 votes

PolyRotor is a modeling script that based on drag & drop.

PolyRotor make it possible to select vertex, edge and faces automatically.

But it should be in Editable Poly Mode.

CrossCut

12 votes

Cut-connect two selected verts or edges of the current Editable poly object.