Tagged 'Editable Poly'

Unify / Flip normal polygons

85 votes

Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.

New UI

Detach Elements

69 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

UniConnector

41 votes





All this works by single hotkey.

Select Vertex Cross-section

40 votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

Border Fill

36 votes

Fills a border with quads. Selects the newly created faces (sometimes you want to do an inset afterwards) and verts (sometimes you might want to relax them)

Grid Fill

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

PolyRotor

23 votes

PolyRotor is a modeling script that based on drag & drop.

PolyRotor make it possible to select vertex, edge and faces automatically.

But it should be in Editable Poly Mode.

Poly2Surf

22 votes

Conform selected objects to other objects's surface. The scripts works only with Collapsed Editable Poly objects from the selection. Other objects in selection are left intact.
Known issues
Sometimes when operating with surface objects with too many vertices some vertex may not be placed over the surface.
This tool is still in development phase so any feedback is quite welcome.

Simple process preview is available here:

Override -Selection Mode- & -Convert Selection- in EditablePoly/UnwrapUVW

19 votes

This script override selection mode in EditablePoly/UnwrapUVW AND allow to Convert subobject selection to an another in EditablePoly and Unwrap

Hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode
Re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object!
I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit 1 to set vertex mode, the script go automatically in the panel "modify"

Install:
Go in Customize User Interface, Group "Main UI", Category "zOffTy Tools" and set
1 for epoly_vertex

SymMapping_Tools for max

17 votes

This tool was created by inspired from XSI symmetry mapping with some additional feature for max and its saved on external files for easy to use. Works on editable_poly object.

Syndicate content