Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.
Conform selected objects to other objects's surface. The scripts works only with Collapsed Editable Poly objects from the selection. Other objects in selection are left intact.
Known issues
Sometimes when operating with surface objects with too many vertices some vertex may not be placed over the surface.
This tool is still in development phase so any feedback is quite welcome.
(click image to view HighRes Version - FlashPlayer required)
The "Voxel-Deform" is a small tool that allows you to paint-deform collapsed EPolys with primitives.
It is strongly inspired by the CryEngine2 Voxel-Tool for terrain deformation.
This release supports only sphere and box VoxelMeshes as it's intendet to be a bugHunt-version.
Feel free to use it in non commercial ways and leave c&c
Last updated on Mon, 2008-07-07 18:08. Originally submitted by Matt Rapelje on 2008-07-01 21:57.
1
vote
Respectively makes Paint Deform Push Pull Values bigger or smaller by
20% (20% because every four times the size roughly doubles/halves).
Only for editable poly objects. I have assigned these to my shift and
ctrl up and down arrows.This is really use full when I do terrain work.
Last updated on Mon, 2008-07-07 18:06. Originally submitted by Matt Rapelje on 2008-07-01 21:52.
1
vote
Respectively makes FallOff bigger or smaller by 20% (20% because every four times the size roughly doubles/halves). Only for editable poly. I have assigned these to my up and down arrows. This is really use full when I do terrain work.