Tagged 'Editable Poly'

UniConnector

24 votes


v3.83: Honfix(patch) connect edges in EditPoly

All this works by single hotkey.

Snap Verts

2 votes

Snaps selected vertices to the closest vertices of the target object.
Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.
Also works inside the same mesh (if you pick the same object as target object)

This is based on this script: http://visionlore.com/lab/snapverttovert.php

Border Fill

32 votes

Fills a border with quads. Selects the newly created faces (sometimes you want to do an inset afterwards) and verts (sometimes you might want to relax them)

Grid Fill

CrossCut

8 votes

Cut-connect two selected verts or edges of the current Editable poly object.

UniMirror

8 votes

v2.1 Added tool which works by selected axis transform/ Добавлен инструмент, который работает по выбранной оси трансформации.

Unify / Flip normal polygons

83 votes

Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.

New UI

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

Function Sculptor

3 votes

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

Editable spline shape with 2 sub-splines, before and after sculpt:

Detach Elements

69 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

Weld Autosmooth

0 votes

Overall functionality and advantages

  • The script welds separated vertices and later autosmooths the faces if it's needed
  • It is very useful when you have imported the file that was generated in other software and the vertices are somehow separated
  • You can use these two actions (welding and autosmoothing) together or separately
  • Saves time when you have a lot of objects that need welding and later autosmoothing
  • The script can work on entire scene or just the selection
Syndicate content