Tagged 'Editable Poly'

Border Fill

18 votes

Fills a border with quads. Selects the newly created faces (sometimes you want to do an inset afterwards) and verts (sometimes you might want to relax them)

Grid Fill

Function Sculptor

3 votes

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

UniConnector

16 votes

v3.56:
Select spline afrer connect knots.
Выделяется сплайн после коннекта вершин.

v3.55:
Fixed bug connect knots of splines. If Command Panel will pulled from 3dsmax, tool will continue work withuot bugs.
Исправлена ошибка соединения узлов сплайнов. Если Коммандная панель будет вытащена из макса, инструмент продолжит работать без ошибок.

All this works by single hotkey.

Detach Elements

67 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

Weld Autosmooth

0 votes

Overall functionality and advantages

  • The script welds separated vertices and later autosmooths the faces if it's needed
  • It is very useful when you have imported the file that was generated in other software and the vertices are somehow separated
  • You can use these two actions (welding and autosmoothing) together or separately
  • Saves time when you have a lot of objects that need welding and later autosmoothing
  • The script can work on entire scene or just the selection

UniMirror

6 votes

v2.1 Added tool which works by selected axis transform/ Добавлен инструмент, который работает по выбранной оси трансформации.

Select Vertex Cross-section

40 votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

Vertex Normals Stitcher

7 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

Poly Loop Soft Select

3 votes

Poly Loop Soft Select – 3dsmax MAXScript, allows when working with Editable Poly object in Edge sub-object mode filter Soft Selection by selected edge’s loop.

When Poly Loop Soft Select filter Soft Selection only edges which connected to selected edge will remain.

Create Editable Box on Target

4 votes

This script will create an editable box that will match volume size of target(group, object, light, camera, spline, helper, basically anything that has a bounding box). In addition it will match name, position, and create UVW Mapping modifier(box), and setting mat id's uniques to all sides.

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