Tagged 'rigging'

BEND RIG 3 / 3.5

11 votes

Zero Santitary Check

9 votes

Goes through an array of nodes, and checks if they are properly zeroed out. Any errors are displayed in the listener. While I'm rigging, I usually run this function on its control objects to immediately see if I missed something.

Convert Biped to Bones

17 votes

After setting up a biped to your character's base pose, use this tool to create a base skeleton rig.

Since you are using biped, you can scale the rig into place, and utilize its mirror function so you only have to do half the side. Then run the tool, and the rig will be made.

Copy/Paste transforms

13 votes

Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.

SkinMe

17 votes

This script was created to help in rigging for animation. It works by
selecting and assigning verts to bones, then creating the Skin Modifier
when you are done.

Skin Envelope Manipulator

17 votes

With this script you can fast and easy setup skin Envelopes for your character or other object that has skin modifier.

Skeleton Rig

10 votes

The Skeleton Rig is packed full of features while still being simple and intuitive
to animate with. It features:

Full IK/FK blending on the arms and legs.

A simple yet powerful
spine setup with independant hip rotation and adjustable chest
influences on the head and FK arms.

Rigging Army Knife

28 votes

This is an advanced toolset for rigging. For a full features list refer to the included readme.

OffLoader_Hotkey_Toggle.ms

3 votes

Bind this script to a hotkey to toggle between Onload and Offload for a characters rig.

OnLoad_From_External.ms

5 votes

Use this script to onload the deformation rig for a selected character from an external file. The character needs to be set up using the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

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