Tagged 'rigging'

Bend Biped

3 votes

It adds to the biped bend joints on Arms and Legs.
A slider on Hands and Feets control the bend value.
It also can be use to create good twist bones.
It adds the ability to stretch the Arms and legs.

You just have to skin using these new bones and not the biped ones.
But you animate using the original biped bone

Dummy Resizer

4 votes

A little Tool to create a Dummy and resize it, using hided Dummy properties.

Do not affect the scale values.

Rotation Order Tool

17 votes

This tool allows you to quickly change the rotation order of any object in max. You can select multiple objects and change their rotation orders all at once, or you can copy the rotation order from one object to another.

To use:
1. Select all the objects whose rotation order you would like to change. Then use the dropdown list and select which rotation order you would like to choose. The transforms for each object will be preserved as long as it has not be animated.

JOINT BEND-RIG

68 votes

 

 Joint Bend Rig Elbow Setup PreviewJOINT BEND RIG Shoulder Setup Preview

A Tool to greatly speed up and simplify the process of skinning the joints of characters,especially shoulders and hips which are notoriously difficult to skin. THE NEW VERSION 2 OF THE JOINT BEND RIG HAS A BIAS CONTROL TO CONTROL THE AMOUNT OF TWIST IN THE JOINT

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DinoRigCreator

43 votes

Toon Eyes quick setup for cartoon character rigs

13 votes

[DESCRIPTION]
setup ffd eyes for cartoon type characters so you can easily adjust those to fit character needs, it manage symmetry and instancing nicely. then hit finalize to make them independent.
symmetry setup is really useful for modellers and riggers in team to work on UTV india project efficiently.

[USAGE]
max customize>> lm_rigging>>tooneyes (quad / shortcut key etc)
type character code and create eyes
tweak ffd as you like
finalize eyes button to remove symmetry setup

Linker

24 votes


Linker - MAX script allows to create hierarchical linkage between two objects linking them as child to parent. This script was created for easy linkage Biped bones with bounding box objects of these bones.

v1.2.0 (19.12.2008) - Added new collection method "Selected Chain To Buffer"
- Added possibility select in scene childs and parents objects which collected in buffer.

Copy Paste Transforms

40 votes

Adavanced Control over Copy, Paste and mirror of Transforms. Paste Transform onto the same object or multiple other objects. Good For Copy and pasting of poses on a rig. 

Copy Paste Transforms Screencap trimmed

Piston Builder

24 votes

automatically creates a piston object between the pivot points of two selected objects and links the piston rods to the chosen objects. Good for car shocks or robots etc.

Photobucket

Parent Remember Relinker

8 votes

Record the Parents of your objects for easy relinking later.

ParentRemember ScreenCap

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