Tagged 'modeling'

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

DeleteDoubleFaces

6 votes

Find and Delete redundant faces in meshes. Has option to extract Double Faces to a separate mesh object.

DeleteDoubleFaces

1 vote

"Find and Delete redundant faces in meshes. Has option to extract Double Faces to a separate mesh object. This version includes explicit check for MAX version. Version 3.3 relied on an error trapping code and failed to work with MAX 3 correctly. "

DeleteDoubleFaces

7 votes

"Find and Delete redundant faces in meshes. Has option to extract Double Faces to a separate mesh object.
4.0 Update: This version includes a fix for MAX 4. No other changes - should work in R3 and earlier - too. "

DeleteUpwardFaces

2 votes

"This macro should delete any faces that point up. This is found by accessing the normal vector. and reading the 3rd array index. If it is positive it should get zapped."

Deselect Invisible Edges

7 votes

This little MacroScript lets you deselect invisible edges while in SubObject/Edge level in an EMesh or MeshSelect Modifier.

DESIE

5 votes

DESIE (Don'tEverSelectInvisibleEdges ;o) is an enhanced and interactive version of the Deselect Invisible Edges script. When toggled on - it will prevent you from selecting invisible edges while in SubObject/Edge level in an EMesh or MeshSelect Modifier. T

DetachElements

23 votes

Seperates all the elements of a selected object into seperate objects themselves. Will work on editable polys - editable splines and editable meshes. Renames the newly created objects based on the originals name. Detaching function for splines is different from that of meshes and polys (does not center pivot/reset object)

Detriangulator

191 votes

 

This tool is intended to remove diagonal edges from triangulated editable poly.

Optional features are:

- keep edges that have angle between faces more then specified (set 0 if this feature is not needed)

- keep UV border edges (only 1st UV channel used)

- keep non-smoothed edges

diaRhombus

51 votes

diarhombus_v1web600

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