Tagged 'modeling'

TurboTriSmooth

4 votes

TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth

Polygon Coordinate System

4 votes

Lets you create new Coordinate System based on polygon selection in any geometric node.

Poly Flow

22 votes

Poly Flow is a set of scripts designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want.

Sculpt Fixing

3 votes

Sculpt fixing is a tool for 3ds Max that lets you sculpt any object that uses a Point Cache modifier. The Point Cache modifier allows you to store modifier and sub-object animation to a disk file that records changes in vertex positions. If you are using an imported Point Cache modifier on a model to play back the animation and you need to sculpt it, Sculpt Fixing is an intuitive and easy-to-use tool that will save you time.

Pixel Wall

12 votes

This little script builds an array of instanced spheres - where each sphere position and colour relates to its corresponding pixel in the chosen bitmap.The sphere wall can then be manipulated in various ways (for eg. collapsing it using dynamics software) This can create an interesting effect if rendered and played backwards.

BevelMan

3 votes

BevelMan is a Geometry Manipulator for 3ds max 5. It lets you apply Bevel - Extrude - Outline and Inset in a very quick way with interactive control over extrusion height - outline amount and normal modes.

It works with EditablePoly objects (with or without modifiers on the stack) in 3ds max 5 only

SmartQuads

3 votes

SmartQuads

Smart Quads will help you on your everyday modeling task by making it more enjoyable.

Here are some of the benefits you get:

Bounding Boxer

6 votes

"Create a sub-object selection and use Bounding Boxer to create a fitting box around the selection. You can then use the created box(es) for a Linked X-Form or as a bone. The various Bounding Boxer options include the possibility to automatically create a link hierarchy between created boxes."

Remove components

8 votes

It is replacement of standard 'Remove'
Remove verts - edges - polys clean like a XSI 'Dissolve and Clean Adjacent Vertices'

Meshtools 3 with CSPolyTools

22 votes

Scripts packaged together by Benjamin Slack

This package includes the latest 3.0 version of Laszlo's Meshtools and Chris' PolyTools in one convenient installer. It will even uninstall any old versions before installing itself.