3ds Max | MCG

MCG PosConstraint XYZ

0 votes

Position Constraint....with Axis controls...

If you want an Offset, simply add a PositionList first, then in Available slot, add Vu_PosContraintXYZ...then even tho it is constrained, you can still move your object to whatever 'offset'position you like.

MCG Preserve Components

2 votes

Preserve (aka. Restore) Components of your geo. Like Preserve but with Axis controls.

Use this above a Relax is effectively a Relax with Axis controls.

ver 1.01: added Soft Sel option

MCG Visibility

0 votes

Control Visibility with a modifier. This way if you create some keys, then come back at some later stage, the modifier stays with the object and you can continue/change the keys...you don't have to find the 'script' that you first used with to create them and drag it back into the viewport.

It works for a selection of objects but I would advise you to be careful with it as it works fine at first but if at some later stage you comeback and select not the same selection...and do some edit, the new keys will apply only to the new selection.

MCG Hidden Lines

0 votes

not much to explain here...except that not only it renders but it actually lobotomises your geo...right there in your viewport...

MCG FlatLiner

0 votes

First, I do not even know 100% the requirements of this request. I'm doing it 2nd hand via a post on FB.

The thread on Chaosgroup is here:


I don't have access to read so as said, I rely on 2nd hand pictures and tried my best to interpret...anyway, enough words...

Delete Random Elements

0 votes

Modifier which deletes random mesh elements by percentage.

MCG LaserRayser

0 votes

This MCG creates a laser printing effect...no not on paper method...but more like a 3D printer.

MCG + DCP Hitchcock Size

4 votes

2 ways to get your geo to stay constant size 'on screen'.

MCG uses cache method...which unfortunately is not permanent after you close/reopen a saved file, I suggest you Point Cache it out..or export as Alembic...etc... The DCP method will stick after you closed/reopened the file...but not everyone might have 2017.1.....so use the MCG. A pic does nothing to illustrate this...you'll simply have to watch the video...

MCG Normalise Spline

1 vote

(The 'internal' compound you see there in the zip file is for ppl who wants to use this compound in their MCG, ie. you may create your own internal Spline rather than picking an external node)

ver 1.02: exposed Samples parameter. When you have 'drastically' different seg lengths, you'll notice missing divisions at the end of the normalised spline, just crank up the Samples to correct this.

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