3ds Max | MCG

Voluminance MCG

12 votes

Voluminance calculates the amount of light each vertex receives taking into account the distance traveled inside a mesh. A longer distance traveled inside means more of the light got absorbed resulting in a darker vertex color.

To view the result in the viewport enable the 'VertexColor channel display" in the object's properties dialog. For rendering you can you use the vertexcolor-map to drive material parameters.

MCG 32BitPatternMaker

10 votes

This MCG allows you to make tileable geometries. Works on just about anything that has a Tesselate on it.

(The 32Bit refers to 32 Tris you can use to form a pattern. It does not impose restrictions on your software version or op system, you need at least Max 2016 that is...)

Updated Ver 1.01: compacted boxes, added Tile Mode

Ver 1.02: checkboxes are now buttons, also added a few more patterns...check out latest video.

MCG Rings

9 votes

 

Rings for the mographers. Based on my VenetianBlind mcg, use this with a Bend to create rings of all sorts. Go nuts !!!

Combined with MultiSlicerRot

 

Ver 1.01.00:

  - Added Random X Offset so you can randomly move the strips sideways (this is the old 'RandRevolve')

Vu_mcgRope

8 votes

I modified the ARingClone mcg to have a twist with it and end up with a rope maker. Basically, you create 1 really tall cylinder, apply Vu_mcgRope modifier to it and define how many strands of rope and the amount of twist. Apply a PathDeform to your rope to shape it with a spline.

That's it. Any questions...I'm just trying my hands on MCG for the first time. It's free, of course. Vu. [email protected]

MCG FFS

8 votes

 Installation: Scripting, Install Max Creation Graph...

Max2017 should work straightaway, for max2016 ensure you have SP3 properly applied then Extension2 (maybe 1 would work too...can't be sure)

FFS...Floor Flux Sake !!! I empower you to take the Red pill or Blue pill....go into the graph and choose your destiny on the far right...Fastest compile time could be a second (Blue pills) or slowest (Red pills), with all functionalities, up to 15 secs !!! But once you've compiled the graph, it should be pretty quick.

MCG Stitches

7 votes

Create stitches along a path (multicurves supported). You are welcome to use the free variant Path Constraint but this has a few more controls.

ver 1.01: added Double Stitch option

 

ver 1.02: Added Cross Stitch option

 

Ver 1.03: added Zigzag Stitch option

MCG Curl a Spline

7 votes

REQUIREMENTS: Max 2016 + SP3 +EXT1/2, Max 2017 Installation: Scripting, Install Max Creation Graph... This MCG will curl a Spline, multi curve splines. Works with both Max 2016 and 2017, although in 2017 you'll get deprecation messages, it will still compile and run.

Ver 1.10: added Delay option

Ver 1.20: added Curl Axis so you can curl vertically (Y) or flat (Z)

SphereClone

6 votes

MCG Voxelizer

6 votes

 

Bob the Boxelizer added some bells and whistles to Christopher Diggins' Voxelizer in the Sample Pack. Probably more useful to mographers....or use Bottom up method to illustrate 3D printing..

Video here: http://1drv.ms/1Itid08

Ver 1.01.00: the voxels are now 'cubic', ie. uniform in all dimensions, not oblong if your orig geo was oblong. Also added option to pick building block instead of default 'box'.

MCG Path Constraint a.k.a IncrCloneOnCurve

6 votes

This MCG constraints your object motion to a path. The motion can be repeated forever beyond the curve.

It can also be used to incrementally clone object along a curve and there is no need to adjust the distance

between the clones and count when length of curve changes.

 

Ver 1.01.00: You can now use a curve to control scaling of the clones.

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