3ds Max | MCG

RPM Controller

0 votes

A RPM rotation contoller with affect multiplier.

Loops from Surface

2 votes

Simple example of growing loops from open-ended surface. As such, it only looks for the first border and expands from there. Here it is shown on Cylinder with caps removed (default advanced sweep output would also work):

MCG Animate Visible To Camera

1 vote

Since you can't animate the Visible To Camera property...(well not that I know of a way...) use this to 'control' it. Watch the vid.

Eureka !!!!!!!!!!!!!!!!!!!!!!!!!!! At last, an MCG modifier that modifies SELF NODE !!!! This may open a whole giant can of giant worms....

 I suggest you use the modifier version, VisToCamMod, IMO is the most userfriendly..

MCG Quad Angle Selector

0 votes

Tool to select quad faces where the angle of the 2 tris is more than Tolerance level. This is a SELECTOR only, what you do with the result is up to you, it does not auto-alter your geometry.

MCG Spline Conform

5 votes

Get your spline to wrap onto a mesh or multi-meshes... Yes it is a bit rough around the edges, so it is what it is...

ver 1.01: bit more stable when tumbling around...

MCG Zoolinderrr

1 vote

Annoyed that the default Cylinder doesn't allow more than 200 in Height/Sides/Caps seg count ? Stooooooopid, Zoolinderrr is waaaay betterrrrrerrrr... (ok, there is a limit of 9999 but who's counting ? Especially male supermodels)

Use in cases where you need to stretch your longfellow along a really really long path and you need lots and lots of segs...

(The Weld in MCG is crap so use a Welderrr instead)

No there's no video !!! Just print out this picture and slap it on your bedroom wall....Zooweet dreams...

VA Mesh Conform

6 votes

VA mesh conform

Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.

I created this modifier using MCG, it has all sort of options you might want such as:

- Projection direction: world axis or source object normals.

MCG AniFake

0 votes

This might get you out of a tight spot when you HAVE to animate some property that's not animatable (usually On/Off), similar to my VisToCamMod...but this is more generalised.

Who knows, you could probably even use it as some sort of Pre-Render script...but I'm not a scripter so can't do too advanced explorations there....

MCG Rotating Piston

2 votes

another one that needs video to be watched as a pic can't really illustrate...

Thread: http://forums.cgsociety.org/showthread.php?f=6&t=1434497

ver 1.01: choose to shoot ray for collision from Above or Below

MCG Hologram

0 votes

What good is a picture gonna do ?...just watch the video.. and don't write in and say...well, technically this and technically that...I like my world weird and wacky...

ver 1.01:

- Changed View Plane to Depth Axis.

- The Depth Axis is also in Local mode rather than World mode so it works with hologram facing any direction in the world.

- Added Depth Offset so you can place the hologram behind the frame.

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