3ds Max | MCG

Polar Array Modifier

2 votes

A simple polar array modifier with additional controls like Z axis (world) rotation, X, Y and Z offset (world). Z offset is gradual. P.S. X-form needs to be reset in order for this to work correctly.

parameters

Panelizer Modifier

1 vote

3dsMax topology based paneling modifier.

Procedural tool for geometry paneling.

 

Weaver Modifier

3 votes

Modifier creates realtime topology based weaving geometry.

  • Works on tris/quads/n-gones.

Update: Version 2

Framer Modifier

0 votes

3dsMax topology based frame modeling modifier. Procedural tool for frame like structure creating. Useful for creating facades, structures, grids, furniture, patterns and more.

SphereClone

6 votes

HyperClone

10 votes

KIN Selection modifier tools

0 votes

2 modifier, setselection, invert selection, support soft selection, vertex, edge or poly, can animate.

(note: you need to add edit poly modifier before this 2 modifier.)

 

3dsMax MCG Velocity Controllers

1 vote

MCG Velocity animation controllers.

Animate using speed.
Linear Velocity
Angular Velocity

Velocity Float:
. A single float velocity.

Velocity Transform:
. A transform velocity.
. Forward speed and orientation speed.

Update in V1.1
package "MCG_Velocity_Controllers_v1.1.zip" includes :
VelocityFloatController_v1.0.22.mcg (no changes from previous)
VelocityTransformControllerV1-1_v1.1.295.mcg (v1.1 update)

Changes in Velocity Transform Controller

. Added position and orientation offsets
. Added a button to pick a start Node

Scatter modifier

2 votes

Scatter modifier align mesh to each polygon(not triangle) center perpendicular.

Shift Edge

0 votes

-Shift polygon edge arrange
-Invert edge visibility

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