Maxscript 101 - Free Online Training

843 votes

 

The creator of Maxscript (John Wainwright) has made his previously commercial training DVD available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.

A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections & uploaded. Thanks!

Call for Python tutorials

866 votes

I've been seeing a lot of discussion about using Python with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community!

Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple "hello world" Python script?

Universal Material Converter

3 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline, FStorm, ART, Arnold, Octane, Redshift (beta)
Coming up: Maxwellrender (maybe)

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

MCG support added!

6 votes

Calling all MCG developers! ScriptSpot now features an MCG section where you can share & find procedural MCG tools. This is an incredibly exciting feature of 3ds Max 2016 and I'm excited to see all the tools you're able to create!

The new section is a clean slate so there isn't any content until you add it! Since MCG files are inherently visual I'd like to see more images / video examples of what people can expect when using them.

DebrisMaker2 - Procedural geometry creation tool

46 votes

The DebrisMaker2 is a free procedural geometry creation tool for 3ds Max, that lets you quickly create objects for your 3D scenes. With the DebrisMaker2 you can create brick, corrugated metal, crystals, gemstones, snowflakes, grass, gravel, leaves, logs, splinters, meteors, obsidian, pigeons, planks, twigs, river stones, sandstone, shrapnel and slate. You can input parameters to customize the style of your debris. 

ProTrajectoryHandles

24 votes

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

Copy/Paste Object Properties

5 votes

This script allows you to copy and paste properties from one object to another (or multiple at once).

This is useful for copying camera settings from one to another. Although it will do any type of object you copy from. You can easily include/exclude any properties you DONT want copied (like FOV, focal length, etc).

Run the script:
1. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Properties (Copy)" and "Properties (Paste)" and drag them to a toolbar.

ProSequencer

17 votes

ShadedModeEnforcer

5 votes

---------------------------------------------------------------------------------------------------------------------------------------------
ShadedModeEnforcer V1.1a - Stable
Sets the default mode in Nitrous to "Shaded" and disables AO/Shadows/Dual light etc.. by default.
Completly configurable default shading mode and default advanced Nitrous options.
---------------------------------------------------------------------------------------------------------------------------------------------
HISTORY:

Teague Scene Checker (for V-Ray)

11 votes

Changelog: 1.03 -

  • The previous version did not fully correct the issue 2009/2010 users were having.  This one does.  Apologies.

Changelog: 1.02 - 

Syndicate content