Date Updated: 

If you’re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.


Main features:

  • Sequence camera shots and/or Statesets.
  • Adds a ‘Timeline Navigation Bar’ comparable to the one found in After Effects.
  • Easy preview and render functions, quickly create previews and setup renders from a clip’s context menu.
  • Token based render/preview system.
  • Does not get in your way when you are not using it, collapses to only show the time navigation bar.
  • Automatically set the camera’s wireframe color to indicate if a camera’s track is selected or if camera is active.
  • MaxScript access to the sequence data for integrating into existing pipelines and render managers.
  • Sequence data is saved in the max file itself in a non disruptive way. This means the scene will just open fine even when the sequencer is not present on the system.
Additional Info: 

Online help

For detailed instructions of all features please see the online help page


There is a demo version available, it’s fully functional except for it does not save the sequence.

Get the Full version

If you find ProSequencer useful for you work please support me by getting a license key for only 10,- euros. You are allowed to use it on as many workstations as you like as long as you are the one using it. (Contact me for a discount multi-user site license if you are interested in that)

v1.7 - 13-09-2014

    • added: Bake sequence into single camera. (Great for make-preview of entire edit)
    • fixed: Better performance in scenes with alot of objects
    • fixed: various small fixes and improvements

v1.6 - 26-06-2014

    • fixed: Mayor performance boost
    • fixed: various small fixes and statesets bugs

v1.4 - 03-04-2014

    • added:Max 2012 support. StateSets features are not not available when used in Max 2012
    • fixed: warning popup on start when 'Autoplay preview file' is enabled in Max's preferences. (When enabled creating previews will fail due to MediaPlayer file locking)
    • Fixed: few minor tweaks and fixes.

v1.3 - 31-01-2014>

    • added: 'ctrl-click' on track to set current viewport to track's camera
    • added: 'Auto setup from camera selection'. Replaces all tracks with selected cameras. The camera's first/last keys are used as in/outPoints for the track. This allows for a quick setup or quickly working with different camera subsets.
    • added: Sets the scene's 'setSaveRequired' flag when edit is altered.
    • added: Undocking ability, ProSequencer can now be resized when floated.
    • added: Auto aligns sequencer's width on load/init
    • added: Ability to re-order tracks. Move tracks up and down by dragging the empty (non-clip) track area.
    • added: Snapping. Hold shift while manipulation a clip and it will snap to various things. Only enabled when the timeline's key-width is less then 8 pixels.
    • changed: Shift-drag has become Alt-drag to move a clip including camera's keys. So snapping uses same shift key as AEF.
    • added: 'Options' in the track's context menu.
    • added: Option to Jump gaps on playback. Enable this to skip parts of the timeline that have no active track in the sequencer.
    • added: Option to enable a simple weekly update checker.
    • added: Option to enable/disable the autostart feature.
    • added: Option to ignore StateSets switching.
    • added: Macroscript to toggle ProSequencer on/off.
    • added: A '#' sign on the track indicates a StateSet is linked to it.
    • added: Ability to scrub by dragging the red line. Shift drag to make it snap.
    • added: Linking a new camera sets initial track range based on camera's first/last keys.
    • fixed: Lots of small improvements and details.
    • fixed: 'Link selected camera' is now available when both camera and target are selected. (In addition to selected camera only)
    • fixed: Issues when deleting xRef'ed cameras.
    • fixed: 'get camera from viewport' bug.
    • fixed: A few navigation bar / animation range imperfections.
    • fixed: Rendering wrong camera when maximized viewport is not the render-viewport.
    • fixed: More reliably link with StateSets.
    • fixed: No more jittery track position when altering in/out points due to pixel rounding error.

version v1.2:

    • Improved: performace
    • Fixed: Make Preview ignores last frame bug
    • Fixed: Tooltip showing incorrect lengths
    • Now does not start when system is a renderserver
    • Fixed: license bug
    • Better workflow when using other cameras in other viewports
    • New feature: added ‘send clip’s cam to active viewport’
    • New feature: added ‘link active viewport camere’ option.
    • Prevent deleting preview files on preview cancel
    • Immediately switch cameras on link
    • Fixed: bug in zebra stripping for bright themes
    • Navigation now starts 100% zoomed out
    • Starts minimized for less flickering
    • Now respects scenes animation range on start up.


Version 1.1:

    • Fixed a bug that showed an empty sequencer after a fresh restart. The demo version has been updated as well. (Among other things a proper update check/notification system is in the works!)
Version Requirement: 
Fully tested in 3dsMax 2013,2014 & 2015 (Max 2012 works fine but has StateSet features disabled)


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Jonathan de Blok's picture


Titane: Can you try to start max with only the PS startup script in the startup directory and see if it still happens? If the problem disappears try putting back the other scripts one by one until it breaks again. Another thing you can try it not to use the startup script but use the macro found in the 'JDBgraphics' category to launch PS. Let me now what you find! (And you can just send me a mail for faster times)

Piotrek Marczak: Camera-bake is in the works, I'll let you know when I have a beta to test.

titane357's picture

Hello I just bought this

I just bought this script, and it is awesome !!!
Just a problem, when using it I have the joined warning...
When I remove the startup script and relaunch Max, this problem disappear.
Hope it can be solved.
3dsmax2014 / french win7

proseq.png 8.09 KB
piotrek marczak's picture

camera export

just bought it, is there a way to export sequence to a single camera? This would be useful for e.g multiscatter's per camera culling (no need to switch camera object in every multiscatter object/for every camera shot)

Jonathan de Blok's picture


Good to hear that! :) And of course it's fully supported, for fastest response just mail me any bugs with some repo steps if you find any. Email is on my website.


igamaximus's picture

Thank you Jonathan!

I will buy pro version on Monday and i will inform my friends about the upgrade. Can i count on your support for Max 2012 in case of any suprise on the way?

Thanks again!

Jonathan de Blok's picture

Max 2012 compatible version released!

Version 1.4 now works in Max 2012 and above, enjoy! :)

(Note: When run in Max2012 all StateSet features will not be visible or are disabled)

And try the demo first when you're going to use it in Max 2012. I did some quick test and all was fine but it doesn't have any hardcore production testing yet. Drop me a mail if you find any problems!

Jonathan de Blok's picture


Allright, if 10 or more people promise here to buy a pro version for 2012 I'll have a serious attempt at it :) The statesets feature will most likely be missing though.

Installing max2012..

igamaximus's picture

Max 2012

I second that Sebastian, that is what i would like to know also. Max 2012 support, even with "problematic" features excluded (mxs wise) would be beautiful and several people i personally know would be interested in pro version.

MarkD's picture

This... is... awesome!

It will save so much time and remove so many headaches.

So much of my time is spent bouncing back and forth between max (render out shots, managing a batch render queue) and lay them out in AE, but this lets me do a lot more work in max. I've tried out half a dozen other sequencer scripts and they all seem to fall apart at some point.

After using the demo for 10 min I don't think I can work without it. It's brilliant, thank you so much.

I'll be showing our other animators to see what they think, we are going into cinematic blocking soon and I think this will really come in handy. We have some AE guru's who are starting to get their feet wet in max and I bet they would love this too.

Well done!

JokerMartini's picture


Great tool which I highly recommend for 3ds Max users of all kinds.

John Martini
Digital Artist (new site)

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