Tagged 'Scripts'

Video Capture Select Viewport

21 votes

This is a Script that allows to recording and Snap the active viewport during the work. You can select any viewport during recording. Based on 'Create a Quick Preview' by Borislav 'Bobo' Petrov (www.scriptspot.com/bobo).

Capture Viewport

Render Hold

7 votes

Stores rendered images into a slider so that you can easily compare renders. Mimics how Maya's renderer stores images.

AK-Add data to all morpher channels

9 votes

this script adds the data in 100'th channel of morpher to all the other channels of it.

It copys the main object, names it as "new head", extracts every channel with chennel 100 added to it; then applies morpher to "new head" and pics all new morph targets while respects your original channel names.

in this case i created a head and added a few morph targets...

Dome Light

21 votes

Create sphere array of lights to simulate GI for fast rendering.

Dome Light

CirPyramid

14 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
CirPyramid is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Max FreeHand Tools

11 votes

A set of tools - written as a MacroScript - that lets you paint curves and geometry over 3D Objects. (very similar to Maya Paint|Effects)...

Skin Wrap Reset

15 votes

Since the reset function of skin wrap doesn't work via maxscript, I had to create this tool to do it instead. It's not fully tested... it needs the command panel to be open to work, since it's telling max to actually push the button for us. Found some reference on CGTalk for this... so it's not all me!

Toon Eyes quick setup for cartoon character rigs

13 votes

[DESCRIPTION]
setup ffd eyes for cartoon type characters so you can easily adjust those to fit character needs, it manage symmetry and instancing nicely. then hit finalize to make them independent.
symmetry setup is really useful for modellers and riggers in team to work on UTV india project efficiently.

[USAGE]
max customize>> lm_rigging>>tooneyes (quad / shortcut key etc)
type character code and create eyes
tweak ffd as you like
finalize eyes button to remove symmetry setup

Random Material ID

8 votes

This script randomizes the material ID's in an editable poly by sub-object element. Just select an editable poly (editable meshes will be converted to editable poly) - run the script - assign a Multi/sub material to the object.

Fuse n' Weld

12 votes

Takes all vertices in a shape - compares them to their closest neighbour and moves them to an average position if within the threshold.

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