Tagged 'Scripts'

alignVertex.ms

6 votes

Just a short script that enables you to set a shortcut for the Align Vertex option you have in editable poly.

UV Help

10 votes

uvHelpV2 is a tool for 3dsmax designed to minimize distortion in UV maps. The program is written in max script by Carl van Heezik. The script is available for free to promote MicroCAN. Contact MicroCAN for the development of scripts and plugins.

MaxScript Variable Monitor

8 votes

MaxScript Variable Monitor allows you to keep an eye on the value of MaxScript variables in a resizable floater. The MacroScript uses a ListCtrl ActiveX control. so you must have 3DSMax 4 and Microsoft Office installed on your machine for it to work. This tool is only useful for people who write and debug scripts.

Skeleton Rig

10 votes

The Skeleton Rig is packed full of features while still being simple and intuitive
to animate with. It features:

Full IK/FK blending on the arms and legs.

A simple yet powerful
spine setup with independant hip rotation and adjustable chest
influences on the head and FK arms.

PlaneFromImage

5 votes

This script creates a plane object to scale according to a set image file, based on its aspect dimensions.

v2.00 - The code has been rewritten entirely

Room

16 votes

 

very simple primitiv ROOM with doorways and windows opening

--version 1.2
--remove bad faces
--generate mapping coords
--add axis marks to checkbox

I Also Know What You Did Last Summer (a.k.a. timeTracker)

6 votes

"Tracks time you spent working on max files.

Update in v0.42: Fixed some bugs to allow timeTracker to run on more recent versions of 3ds Max.

pile

3 votes

selection set manager.
has functions that cause data loss. don't use in production.
otherwise use and modify at your leisure.

Actionmanager

2 votes

Action keys is wery much like notekeys found in the 3dsmax notetrack.
You use them to point out triggers in the scene or animation and they
are usually audio, timing or event triggers.

RH Script Manager

16 votes

Designed for big teams where you want to make sure that all the artists have the macroScripts they need and that all of them have the same version.By just running the installer from inside Max it will ask us to specify a name for the new menu that it will create later, a remote folder from where the scripts will be sincronized and a local folder where the scripts will be installed.

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