Tagged 'selection'

UniMirror

8 votes

v2.1 Added tool which works by selected axis transform/ Добавлен инструмент, который работает по выбранной оси трансформации.

Self Intersection Selection

7 votes

The macroscript performs a selfintersection test on editable mesh
objects and selects all faces that have intersection and all edges that
are the cause of it. tested in max5 but should work on higher too.

AlignViewToFace

6 votes

Aligns the perspective view to the face that is under the mouse while keeping the distance to the selected object (the distance will pretty much the same as between the view and the face to align to). It does not matter if the object has modifiers applied and the view will not be distorted into some strange rotation but kept aligned to the world axis.

Object Cycler

6 votes

This script lets you cycle through the scene objects. It hides all objects except one which is selected automatically

selectionRandomizer

5 votes

Will randomly select objects based on a value provided.

Auto_Keep_Named_Selection_Sets

4 votes

Keep the named selection sets when you merge objects! Once you will install this script - it will automatically save the named selection sets of your scene - and it will automatically merge them when you will merge objects.

Spline Select Tool

4 votes

This script gives some new options to select splines vertices and segments : selection with gaps, random selection and selection by angle.

Select By Name V3

4 votes

This script will create a rollout very similar to the default 'Select By Name' tool however with a few key features:
1) Non-Modal - so it can be left open and will update/sync with the selection.
2) Added Hide - Freeze and Delete to the rollout.

LSSelectionSwitcher

4 votes

As the 3ds max files for the levels in Driving Force gained complexity - eventually adding such things as physics proxies for all items - the sheer number of objects visible at any one time was degrading the performance of 3ds max. Since Driving Force was developed in 3ds max 4 there was no layering system. Selection sets weren't an either or proposition - unfortunately.

Selectionset Manager

4 votes

Tool for exporting and importing selection sets

Simple tool to transfer selection set between Max files.
Selection sets depend on the naming of scene objects.

Functions:

*export of actual selected objects as selection set
*export of all selection sets in scene
*import of exported SelectionSet files (.txt)
*import several files (.txt)

Manual:
Export:
*set name of export file
*paste or browse export path, otherwise it will choose the actual Max folder

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