Tagged 'selection'

RappaTools3

34 votes

RappaTools3 is an advanced toolbox that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

Mass Randomizer

54 votes

Mass Randomizer 1.9

The ability to Randomize

Interactive Universal Renamer

15 votes

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

RappaTools

60 votes

RappaTools is an modeling toolset for 3ds Max (9 Sp1 +), that offers a wide range of tools for creating various types of subobject selections as well as a set of modeling tools which will make any tasks in everyday modeling a lot easier and faster. It also has a lot of other options like 50%/25% Render, Quick Light/Cam select, Toggle maps display in viewport, Random Material/Wirecolor, Make multi material from textures in a folder, and many more...

UniAttach-Detacher

17 votes

v3.01.2 Fixed bug for attach object in group

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Auto Render Element "VRayLightSelect"

340 votes

Create Render Elements "VRayLightSelect" for lights.

UI

AndyE Tools v1.0

36 votes

UWeld

10 votes

v2.02 Fixed bugs


The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

Materials to Editor

65 votes

Z Manager

2 votes

SORRY, BUT THIS SCRIPT IS CURRENTLY NOT AVAILABLE.

This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...

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