Tagged 'Animation'

PolyFX

30 votes

PolyFX is a powerful tool that provides the ability to break an object into parts and animate them. It has many options for fine-tuning the animation and several additional tools. A great solution in the production of promotional videos, game development, etc.

Chain Rigger

29 votes

Chain Rigger

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created by Mayec Rancel

Chain Rigger

This tool creates a simulation rig for a chain (free or constrained) with a few simple steps. The rig is an optimized one, very stable and fast to simulate, based on a reactor rope.

Multi-PhysX

29 votes

Un petit Maxscript qui permet de régler les paramètres de base du PhysXsur les objectssélectionnés. Il évite d'avoir à régler le PhysX des objects un par un.

N'hésitez pas à me faire savoir si voussouhaitez que j'ajoute d'autres fonctions.

Follow Them

28 votes

Follow Them was developed in order to help Game Developers work with more complex animations by reducing render calls. What script does, is to track listed objects' motion in Points and then attach all geometries into one and skin the new object with these Points.

Time Range Manager

27 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

See online guide in links section. 

 

SecMov

26 votes

Secondary Motion Automatic Rigger

*************ENGLISH*************
this is my first script and my first contribution to this comunity. i created this script as an assignment for my animation class. feel free to use it or change it, but if u do so please post it again so i could watch the improvements. if u have any suggestions or tips for me pleas post :).

*************ESPAÑOL*************

Piston Builder

24 votes

automatically creates a piston object between the pivot points of two selected objects and links the piston rods to the chosen objects. Good for car shocks or robots etc.

Photobucket

ProTrajectoryHandles

24 votes

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

Linker

24 votes


Linker - MAX script allows to create hierarchical linkage between two objects linking them as child to parent. This script was created for easy linkage Biped bones with bounding box objects of these bones.

v1.2.0 (19.12.2008) - Added new collection method "Selected Chain To Buffer"
- Added possibility select in scene childs and parents objects which collected in buffer.

Bake

24 votes

Bake various properties of objects (ie. procedurally animated object into animated meshes - procedural animation into simple keys - etc).

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