automatically creates a piston object between the pivot points of two selected objects and links the piston rods to the chosen objects. Good for car shocks or robots etc.
Undo Support added
Added Inner Piston Cutoff Feature to control how far inner Piston rod Extends into Outer Piston rod.
This script will automatically create a piston object between the pivot points of two selected objects and link the piston rods to the chosen objects. Good for car shocks or robots etc.
For exact placement of piston you can create point objects to define where the piston will be and choose to create the piston between those points.
If you set up objects with spring constraints You can choose the spring controlled objects as the objects to create the piston between and the piston will be linked to them.
( see video tutorial http://www.youtube.com/watch?v=Ff8MwfUHepE )
When the piston is initially created its Parent Nodes ( on either end of the piston ) are aligned to the Piston so moving the Piston Parent nodes in and out on there local axis will move the Piston straight in and out.
Run - PISTON BUILDER_mcr_1
Category - Piston Builder
Basic Use1 - http://www.youtube.com/watch?v=ET2wicHJe40
Basic Use2 - http://www.youtube.com/watch?v=VJXfBCkOzuY
Use with Springs - http://www.youtube.com/watch?v=Ff8MwfUHepE
Complex Setups - http://www.youtube.com/watch?v=qd93zmrMHSs
Veoh ( higher res ) :
Basic Use1 - http://www.veoh.com/videos/v16389783t2PHpj3N
Basic Use2 - http://www.veoh.com/videos/v16389789bbmkh8KH
Use with Springs- http://www.veoh.com/videos/v16389775zegPYbZ8