Tagged 'Material'

Vertex Color Killer

1 vote

Removes vertex alpha, vertex illumination and vertex color data on the current selection.

This uses the same method as clearing those channels in the Channel Info utility, but across a selection.

PBR Material Importer

1 vote

postimage
A script i made during production that requiring importing a lot of PBR map into Vray.
This script require at least 4 map to run: Diffuse,reflection(specular),glossiness and normal.
It will create a Vray material with setting to look indentical to Quixel 3DO or substance viewport.
If your map have Mixed Dielectric and Metal , you will need to export Metalness Map.

V-Ray Material Presets Pro

357 votes

V-Ray Material Presets Pro is a powerful material collection for 3ds Max and V-Ray. It will includes shaders like: Metal, Glass, Leather, Liquid, Ceramics, etc.
SIGERSHADERS V-Ray Material Presets Pro version 4.1.5

.timo - Renamer

1 vote


Renamer for 3dsMax

Renamer allow you to quick Rename one or multiple object using custom settings that is provided

How to use:

1. Select Object\s

2. Fill in requred text

3. Execute

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: .timo ==> .timo Renamer

Tested on 3ds Max 2015

Material Lister

14 votes

Material List is soon to be made redundant with the release of Mission Control!

Read more about it here : http://reformstudios.com/mission-control-for-3ds-max/

or joing the Beta here : http://reformstudios.com/mission-control-beta-programme/

I have added a feature list to the website here :
I am also looking for beta testers, so please sign up here for a chance to take Mission Control for a spin. 

Materials to Scene

3 votes

Straight forward script to load a directory of your choice or by recursively going through a single directory (be careful it doesn't go through too many as this will be slow to load) and loading up .mat files.

From here the script will apply Materials only (no maps) to teapots.

I use this to quickly populate the scene with all materials inside a .mat file to tweak and update it quicker.

See screenshot.

Can be found under the category: 3dwannab

Open script and change:
local intialMLPath = "F:\SS_3diT\Textures & Materials\Corona"

to your own user library of your choice.

Material Toolbox

1 vote

Manage the Material assignment, Material ID number, and Wirecolor of scene objects.

Feature List:

+ Easily Select all objects with shared Material, Mat ID, or Wirecolor

+ Interactive Clipboard to store Materials, Mat ID's, or Wirecolors

Milyan's object cleaner

1 vote

UV Cage Rendrer

0 votes

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This script is now a part of CheckMate tools by POPA_3D

 please checkout 

http://www.scriptspot.com/3ds-max/scripts/checkmate-tools-by-popa-3d-tur...

Detach by material ID

2 votes

I'm working as an architectural visualizer at MIR. usually i import files from OBJs. this little script splits the single imprted obj into different parts and gives the new node/object the name of the material it originally had.

Thats what i use it for but it does the same thing for any object with sub-materials.
let me know if theres any problems

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