9 votes
Date Updated: 

"MapChannelToggle is an enhanced version of the simple OpacityMapOff script I wrote for someone on the Max Support Forum. It will let you

  • Turn On and Off any map Channel in Standard - Raytrace and compatible materials
  • Affect materials in the whole scene or in object selection only
  • Affect materials ANYWHERE in the material tree (like a Standard material in a Blend Material being part of a Composite material used in a Multi/Sub Material's slot 4 ;o)
  • "

    Version Requirement: 
    4; 3
    Video URL: