This is a scripted material plugin that streamlines the process of making architectural glass materials. Includes:
- Speedy setup of reflection maps with or without nested falloffs and a variety of map types
- Automatic generation of frosted glass as seen at the top of this page ;)
Notes: This plugin extends the Standard Material. If you are using an advanced raytracing plugin like Brazil - Vray - mental ray - or finalRender - you do not need this script.
.6 Update Adds:
A bump map slot and interface changes.
Gotchas: Opening a scene that uses the previous version of arch_glass crashes Max - but the objects will merge in fine.