Tagged 'modifier'

Turbo/Meshsmooth Toogle

22 votes

Simple script for a Mass toggle for on/off of meshsmooth and turbosmooth modifiers.

Scripts searches for all geometry objects within the scene with either Turbosmooth or Meshsmooth modifiers and will turn them all on or off depending on checkbutton state.

Delete Faces Modifier

2 votes

The DeleteFaces modifier allows you to delete faces on a mesh without having to add topology dependent modifiers like Poly Select.

V2 is now a compiled C++ plugin for Max 2015-2018.

Changelog:

Version 2.1

* Added support for Max 2018.

* Fixed some problems with Delete Faces.

* Fixed isolated vertices not being deleted.

* Added button in Custom Attribute to delete the rollout when it persists after the modifier list has been collapsed.

Version 2.0

* Adds new options for how to handle smoothing groups: match any, match all, match none.

Modifier Manager

4 votes

With this maxscript tool, you can manage your modifiers
1: you can align gizmo and change gizmo properties on multiple objects
2: you can attach gizmo to an object, so one object can control multiple gizmo on multiple objects with move, scale and rotate
3: you can control all the modifiers options on your object selection.

Rapid Edit

8 votes

Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.

Blend Mesh

7 votes

BlendMesh

Instead of morphing between two nodes, this modifier allows you to morph between a state of the model before adding one or multiple modifiers and after that (provided that they don't change the object's topology). It works with soft selection – you can select just a part of the mesh to be changed. Up to 30 states in the stack can be saved on a single node, there are 30 data channels to choose from

Shrink_Wrap.ms

1 vote

"This script will shrink one mesh to the surface of another mesh or meshes. This can help making a lowpoly collision object for a character. First a snapshot of the selected object is created. The original object is put into box mode (so it is easier to see the result). Snapshots are created of the selected target object(s).

Bevel Profile

0 votes

- The General idea of this script is to convert Sweep Modifier to Bevel Profile

- Option to apply specific shape as profile .

- Full control of the Profile .

Tweaker

31 votes

Download tweaker on my website: http://www.colinsenner.com  (click "Scripts" at the top)

Changelog from version .08:
- Now includes support for tweaking any property controller applied to an object
- Includes support for tweaking the sun/sky system hours and days, to select the entire assembly you need to use the "Pick List" button.
- Includes minor UI tweaks, like the ability to not display all of the images after the renders are done, thanks for the suggestion Br0t.

RC Camera Mod

2 votes

RC Camera Mod is a commercial 3ds Max modifier that gives you per-camera control over the visibility of specific objects.

RC Camera Mod

Wrap Deformer

7 votes

"A scripted modifier plugin that allows you to bind one polygonal object A to another editable mesh B. Any transformation/deformation of B will be transfered to A based on distance between vertices."

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