Delete Faces Modifier
The DeleteFaces modifier allows you to delete faces on a mesh without having to add topology dependent modifiers like Poly Select.
V2 is now a compiled C++ plugin for Max 2015-2018.
Changelog:
Version 2.1
* Added support for Max 2018.
* Fixed some problems with Delete Faces.
* Fixed isolated vertices not being deleted.
* Added button in Custom Attribute to delete the rollout when it persists after the modifier list has been collapsed.
Version 2.0
* Adds new options for how to handle smoothing groups: match any, match all, match none.
* Adds new option for how to handle materials: match material IDs, exclude material IDs
* Converted to C++.
Comments
is it possible to write in
is it possible to write in c++ (for max 2015) a modifier that can inset, bevel, extrude and maybe do some other operations based on smoothing groups, material ids, etc etc? It would be cool if you could add a stack of operations inside the modifier in a list like operands in a proboolean object.
for example:
1st op - inset
2nd op - bevel out
3rd op - inset
4th op extrude in
5th op - delete face
selecting any one of those operations would bring up the parameters for it in the ui. I can see something like that being quite powerful and i'd happily pay for that.
One of my needs was being
One of my needs was being able to add arbitrary sets of MatIDs/SmoothingGroups and keep it topology independent. Using multiple VolSel was klunky, which is a primary reason I built this tool.
_______________________
Shawn Olson
Developer of Wall Worm
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For lower versions, use Volume Select and its Surface > Material ID or Sm Group parameters. To exclude, check Invert, to use multiple IDs/smoothing groups, add multiple volume select modifiers with Add/Subtract as a selection method.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
wow!
long-awaited tool! but any possibility to release 2014 sp5 version?