Tagged 'modifier'

Toggle Turbosmooth , shell , and Symmetry

2 votes

Turbosmooth helper dialog

This is a simple script allows you to quickly toggle ( on or off ) all: turbosmooth , shell , and Symmetry modifers in the scene. I use it to control detail levels while I'm building up a scene. To use:

Inset by Smoothing Group

12 votes

As the mcg installation process was pretty convoluted, I decided to redo the InsetBySmoothingGroup modifier in maxscript - the speed is the same and you don't have to care about different versions of max behaving different, connecting disconnected nodes and all that stuff. Now it's just one .ms file, and there's no vertex weld needed either.

Collapse To Morpher

0 votes

This script allows you to collapse changes to an object but maintain the morpher modifiers with its data intact.

Its idea is to activate every single target 100% ,copy the mesh ,collapse then finally add all targets again, it also work with progressive morph targets.

Works on single objects and only one morpher modifier.

ModifierControl

8 votes

Using this script, you can turn on, turn off, or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects). The list of modifiers attend only those used in the scene. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

Sculpt Fixing

3 votes

Sculpt fixing is a tool for 3ds Max that lets you sculpt any object that uses a Point Cache modifier. The Point Cache modifier allows you to store modifier and sub-object animation to a disk file that records changes in vertex positions. If you are using an imported Point Cache modifier on a model to play back the animation and you need to sculpt it, Sculpt Fixing is an intuitive and easy-to-use tool that will save you time.

Holex

-9 votes

Holex is a scripted modifier plugin for 3ds Max which allows users to create various types of holes in polygon meshes. You can create multiple holes or rivets at the same time or individually across multiple objects.

holex_grate

Milyan's object cleaner

1 vote

Randomize Elements

19 votes

 Randomize elements the easy way. Slow as hell with complex models (500k poly and more).

Modifier Manager

4 votes

With this maxscript tool, you can manage your modifiers
1: you can align gizmo and change gizmo properties on multiple objects
2: you can attach gizmo to an object, so one object can control multiple gizmo on multiple objects with move, scale and rotate
3: you can control all the modifiers options on your object selection.

diaResizer-v10-FREE

12 votes

Open Source now :)
diaResizer-v10-FREE

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