Tagged 'maxscript'

ID Birlestirici (ID Combiner)

0 votes

Interactive Rollout Builder

13 votes

The visual maxscript editor has issues... doesn't make nice code and is generally useless.  So instead I made this...

Visit my facebook page for more info

Run the mcr file and find it in your customise user interface windows under 'DW Tools'

Version 1_0 - Release
Version 1_1 - Bug fixed which could allow nested groups, which maxscript doesn't like and would therefore crash.
Version 1_2 - Released unencrypted so that it works in 3dsmax 2017 and well... because who doesn't like to learn (judge) from other people's code....

Light Table

7 votes

Tool for animators to display ghosts/onionskin of selected objects, like in 2d animation software

(Inspired by TVPaint's light table)

Lights Switch

0 votes

This is a small macro script I created that will search for all the lights in a 3ds max scene and will turn OFF any light that is ON. In case all lights are OFF clicking on the Button will turn them all back ON. I created this script for myself to avoid going through all the lights and turn them off in case I wanna do some tests using one or few selected lights. I know there is a light lister but it's not that practical. this script can be placed as a button on the toolbar, it's always there.
you can see a demo here: https://youtu.be/lIawffhcyVw?list=PLHpTMy1QrXbhXK3KP_Ov3XwElNlfy3hQ4

Local Pivot Align

2 votes

Description: This script aligns the local pivot using an object's bounding box min/max extremes. 

Lock Unlock Tool

0 votes

This script lock and unlock the selected Objects in your scene. I made it how I use it in a new scene. First I unhide all objects in the new scene, second select all objects and then unlock them. If you have some problem with your max version please text me.

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

LOD Creator

64 votes

Here's my version of LOD creation script, it uses multiRes modifier. It works on multiple geometry and retains the geo type. It retains the skin modifier too, so you can run on a skinned character as well. Feel free to use this script and lemme know if you want me to add any feature to it or if it has any bugs.

Matcaps

1 vote

Material Editor Manager, MEM

26 votes

This script was developed due to a better usability of 3dsmax's material editor.

MaxLINQ - LINQ functions for maxScripters

5 votes

MaxLINQ tool is intended to be a way to use inside maxscript language sweet predefined functions, similar to those in C# LINQ, through an easy lambda-style expressions syntax, concatenating functions after functions.

You can query arrays, strings, maxscript enumerables (objectSet, bitArray, groups, pathnames...) and DotNet IEnumerables.Moreover, it includes  specific functions for maxObjects.

It can be used both in your own scripts or directly in the 3dsMax Listener.

Some intuitive simple examples are:

maxLINQ

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